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*Dungeons & Dragons
How Much D&D Stuff Is There Anyway? Part 4: Novels
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<blockquote data-quote="JLowder" data-source="post: 9785230" data-attributes="member: 28003"><p>[USER=9849]@Echohawk[/USER] lots of great information here! Thanks for quantifying all the numbers, too. Great stuff.</p><p></p><p>I'll read through again when I get some time, but a couple side notes:</p><p></p><p>* There's a 2006 sequel to <em>Quag Keep</em>, <em>Return to Quag Keep</em>, by Norton and TSR stalwart Jean Rabe. It gets as close to the Greyhawk content as possible without infringing. The editor for the project was the one-time head of the TSR book program Brian Thomsen, who was not hired by WotC after the buyout. Thomsen also published a short story in the anthology <em>Gamer Fantastic</em> (DAW, 2009) that takes some very thinly veiled shots at specific people at Wizards, so it wasn't a coincidence he was behind the potentially provoking sequel to a book for which permission was granted before the company walled off their IP so vociferously.</p><p></p><p>* For Greyhawk completists, I reprinted a Greyhawk story from Gary, "Twistbuck's Game," in the anthology <em>Worlds of Their Own</em>, published by Paizo. (<a href="https://paizo.com/products/btpy8xaa?Worlds-of-Their-Own" target="_blank">paizo.com - Worlds of Their Own (Trade Paperback)</a>)</p><p></p><p>* TSR was publishing other fiction, too, including the Buck Rogers line, <em>Amazing Stories</em> reprint anthologies, stories in <em>Dragon</em>, and the (mostly) creator-copyrighted TSR Books line, the successor to the Windwaker line. From <em>Dragon</em> and <em>Dragontales</em> on, even the creator-owned fiction was a gateway for authors into the shared worlds. (Mary Herbert wrote the successful creator-owned Dark Horse novels published as TSR Books before moving to Dragonlance.)</p><p></p><p>* I wrote a short piece on the ways in which fiction shaped the initial D&D rules and the D&D fiction forced the game rules to change and expand (a process continuing to this day) for an upcoming issue of <em>New Edge Sword & Sorcery</em>. Fans of S&S might want to give the magazine a look; they have a free zero issue available. (<a href="https://newedgeswordandsorcery.com/" target="_blank">New Edge Sword & Sorcery – Made with love for the classics, and an inclusive, boundary-pushing approach to storytelling!</a>) Not sure which issue my article will run in yet, but I've enjoyed all the issues so far. Jon Peterson covers the impact of fiction on early D&D in a lot of detail in the essential <em>Playing at the World</em>, recently re-released in two volumes from MIT Press. The connection between the game and prose fiction is quite important.</p><p></p><p>* The TSR fiction program, especially from 1984 to about 93, provided a gateway to D&D and TTRPGs like the ones that <em>Stranger Things</em> and Critical Role/actual play have provided over the past decade. A lot of people--hundreds of thousands--who were not gamers read the fiction, and some of them tried the game as a result or were at least introduced to the brands and the types of stories D&D platformed. Also, the fiction did not require you to have an active game group to stay involved with the worlds. The novels did not have nearly the reach of a successful streaming show and were not as good an intro to the game as actual play is now, but their success on an international scale helped introduce D&D to people who might not otherwise have encountered the game.</p><p></p><p>Thanks again. Drop me a note if you have any questions about the DC or Devil's Due comics, as you put together the next installment!</p></blockquote><p></p>
[QUOTE="JLowder, post: 9785230, member: 28003"] [USER=9849]@Echohawk[/USER] lots of great information here! Thanks for quantifying all the numbers, too. Great stuff. I'll read through again when I get some time, but a couple side notes: * There's a 2006 sequel to [I]Quag Keep[/I], [I]Return to Quag Keep[/I], by Norton and TSR stalwart Jean Rabe. It gets as close to the Greyhawk content as possible without infringing. The editor for the project was the one-time head of the TSR book program Brian Thomsen, who was not hired by WotC after the buyout. Thomsen also published a short story in the anthology [I]Gamer Fantastic[/I] (DAW, 2009) that takes some very thinly veiled shots at specific people at Wizards, so it wasn't a coincidence he was behind the potentially provoking sequel to a book for which permission was granted before the company walled off their IP so vociferously. * For Greyhawk completists, I reprinted a Greyhawk story from Gary, "Twistbuck's Game," in the anthology [I]Worlds of Their Own[/I], published by Paizo. ([URL="https://paizo.com/products/btpy8xaa?Worlds-of-Their-Own"]paizo.com - Worlds of Their Own (Trade Paperback)[/URL]) * TSR was publishing other fiction, too, including the Buck Rogers line, [I]Amazing Stories[/I] reprint anthologies, stories in [I]Dragon[/I], and the (mostly) creator-copyrighted TSR Books line, the successor to the Windwaker line. From [I]Dragon[/I] and [I]Dragontales[/I] on, even the creator-owned fiction was a gateway for authors into the shared worlds. (Mary Herbert wrote the successful creator-owned Dark Horse novels published as TSR Books before moving to Dragonlance.) * I wrote a short piece on the ways in which fiction shaped the initial D&D rules and the D&D fiction forced the game rules to change and expand (a process continuing to this day) for an upcoming issue of [I]New Edge Sword & Sorcery[/I]. Fans of S&S might want to give the magazine a look; they have a free zero issue available. ([URL="https://newedgeswordandsorcery.com/"]New Edge Sword & Sorcery – Made with love for the classics, and an inclusive, boundary-pushing approach to storytelling![/URL]) Not sure which issue my article will run in yet, but I've enjoyed all the issues so far. Jon Peterson covers the impact of fiction on early D&D in a lot of detail in the essential [I]Playing at the World[/I], recently re-released in two volumes from MIT Press. The connection between the game and prose fiction is quite important. * The TSR fiction program, especially from 1984 to about 93, provided a gateway to D&D and TTRPGs like the ones that [I]Stranger Things[/I] and Critical Role/actual play have provided over the past decade. A lot of people--hundreds of thousands--who were not gamers read the fiction, and some of them tried the game as a result or were at least introduced to the brands and the types of stories D&D platformed. Also, the fiction did not require you to have an active game group to stay involved with the worlds. The novels did not have nearly the reach of a successful streaming show and were not as good an intro to the game as actual play is now, but their success on an international scale helped introduce D&D to people who might not otherwise have encountered the game. Thanks again. Drop me a note if you have any questions about the DC or Devil's Due comics, as you put together the next installment! [/QUOTE]
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