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General Tabletop Discussion
*TTRPGs General
How much detail do you put into drawing on your battlemat?
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<blockquote data-quote="el-remmen" data-source="post: 2878475" data-attributes="member: 11"><p>The level of detail depends on how prepared I am.</p><p></p><p>But when an area is important I will do one or more of the following:</p><p></p><p>a) pre-draw it on the battle mat and then lay another over it to hide the first and to use of any intervening encounters.</p><p>b) i use a guide of numbers running horizontal and vertical on the battlemat and on my own version of the map on graph paper, so I can use coordinates to figure exactly where intricate or odd portions of the landscape or architecture are supposed to go</p><p>c) pre-draw it in as much detail as my limited artistic abilities will allow on those big 1" box graph paper pads they sell at Staples (I did every room of the final adventure of my 'Out of the Frying Pan' campaign this way)</p><p></p><p>I am all about environment in my encounters - so I work hard to make things like elevation and amount of cover clear, jotting marks of heights/depths and the number of concealment or cover standing in area gives you, etc. . . even when just making up an encounter and its site on the fly I still include this kind of stuff (what is the point of climb, jump, balance and tumble if you can't use them mid-combat - or aren't forced too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p></blockquote><p></p>
[QUOTE="el-remmen, post: 2878475, member: 11"] The level of detail depends on how prepared I am. But when an area is important I will do one or more of the following: a) pre-draw it on the battle mat and then lay another over it to hide the first and to use of any intervening encounters. b) i use a guide of numbers running horizontal and vertical on the battlemat and on my own version of the map on graph paper, so I can use coordinates to figure exactly where intricate or odd portions of the landscape or architecture are supposed to go c) pre-draw it in as much detail as my limited artistic abilities will allow on those big 1" box graph paper pads they sell at Staples (I did every room of the final adventure of my 'Out of the Frying Pan' campaign this way) I am all about environment in my encounters - so I work hard to make things like elevation and amount of cover clear, jotting marks of heights/depths and the number of concealment or cover standing in area gives you, etc. . . even when just making up an encounter and its site on the fly I still include this kind of stuff (what is the point of climb, jump, balance and tumble if you can't use them mid-combat - or aren't forced too ;)) [/QUOTE]
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How much detail do you put into drawing on your battlemat?
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