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General Tabletop Discussion
*TTRPGs General
How much detail for published campaign settings?
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<blockquote data-quote="Li Shenron" data-source="post: 5829152" data-attributes="member: 1465"><p>I agree about not putting too much detail, but I think the typical D&D campaign setting <em>core</em> sourcebook has the right amount. I don't actually own many, just the 3ed FRCS and Rokugan, and I think they are fine. Then FR regional books can go into much deeper details if wanted, and adventures will go into full details of a much smaller scale locales.</p><p></p><p>One additional thing to think about, is the distinction between society and the wilderness. </p><p></p><p>It's a personal thing, but mostly I tend to set adventures in the wilderness (especially dungeons, apparently I am a bit old-school with that...), and I make up my own details, thus I'm fine with a campaign setting giving me only overland maps (which I really need to have a sense of consistency, otherwise I cannot design large continents by myself) with scattered suggestions for points-of-interest, and then leaving me the job for detailing them and mapping on a small scale. </p><p></p><p>OTOH, I have more difficulties designing things such as the overarching/background plots and the relationships between people/organizations of power, so I would really like having the campaign setting doing that job for me. I suppose it's different for others... but in my case, I can't really come up with good intricacies of conflicting agendas between NPCs and power groups, especially if some historical perspective is added.</p><p></p><p>So what I really need to be ready in a campaign setting book is those large-scale, overarching "structures" in both geography and society.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5829152, member: 1465"] I agree about not putting too much detail, but I think the typical D&D campaign setting [I]core[/I] sourcebook has the right amount. I don't actually own many, just the 3ed FRCS and Rokugan, and I think they are fine. Then FR regional books can go into much deeper details if wanted, and adventures will go into full details of a much smaller scale locales. One additional thing to think about, is the distinction between society and the wilderness. It's a personal thing, but mostly I tend to set adventures in the wilderness (especially dungeons, apparently I am a bit old-school with that...), and I make up my own details, thus I'm fine with a campaign setting giving me only overland maps (which I really need to have a sense of consistency, otherwise I cannot design large continents by myself) with scattered suggestions for points-of-interest, and then leaving me the job for detailing them and mapping on a small scale. OTOH, I have more difficulties designing things such as the overarching/background plots and the relationships between people/organizations of power, so I would really like having the campaign setting doing that job for me. I suppose it's different for others... but in my case, I can't really come up with good intricacies of conflicting agendas between NPCs and power groups, especially if some historical perspective is added. So what I really need to be ready in a campaign setting book is those large-scale, overarching "structures" in both geography and society. [/QUOTE]
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How much detail for published campaign settings?
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