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General Tabletop Discussion
*TTRPGs General
How much detail for published campaign settings?
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<blockquote data-quote="Desdichado" data-source="post: 5830742" data-attributes="member: 2205"><p>While it's true the the gray box FR is highly regarded and late 2e era FR is not, I think it's a mistake to say that the amount of detail is the cause of that. There's a lot of other reasons why the gray box is highly regarded (most of the settings that existed prior to FR gray box were poorly organized and poorly presented, making using them much more difficult) and a lot of other reasons why late 2e era FR is not (lots of notorious NPCs stealing the show, the setting being designed to promote TSR's 'good always wins easily' mentality, the setting being strongly associated with blatant power creep, strongly associated with novels that "blew it up" from time to time, over-exposure of a few key NPCs, etc.)</p><p></p><p>I think rather, any amount of detail is the right amount of detail if the detail <em>suggests adventuring ideas.</em> If they don't, then who needs it? What do I care about the blacksmith of some hicksville village in the backcountry of the Silver Marches unless he's secretly somebody more interesting than the blacksmith? For example? Settings that are evocative, and that suggest adventure, tend to find an audience who can always use more material as long as the material is of a similar quality. I'm still bummed that there wasn't more Iron Kingdoms detail, for example, and there is actually quite a lot. But I could use more, because for almost all of it, I could see how I could use it to have fun adventures.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 5830742, member: 2205"] While it's true the the gray box FR is highly regarded and late 2e era FR is not, I think it's a mistake to say that the amount of detail is the cause of that. There's a lot of other reasons why the gray box is highly regarded (most of the settings that existed prior to FR gray box were poorly organized and poorly presented, making using them much more difficult) and a lot of other reasons why late 2e era FR is not (lots of notorious NPCs stealing the show, the setting being designed to promote TSR's 'good always wins easily' mentality, the setting being strongly associated with blatant power creep, strongly associated with novels that "blew it up" from time to time, over-exposure of a few key NPCs, etc.) I think rather, any amount of detail is the right amount of detail if the detail [I]suggests adventuring ideas.[/I] If they don't, then who needs it? What do I care about the blacksmith of some hicksville village in the backcountry of the Silver Marches unless he's secretly somebody more interesting than the blacksmith? For example? Settings that are evocative, and that suggest adventure, tend to find an audience who can always use more material as long as the material is of a similar quality. I'm still bummed that there wasn't more Iron Kingdoms detail, for example, and there is actually quite a lot. But I could use more, because for almost all of it, I could see how I could use it to have fun adventures. [/QUOTE]
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How much detail for published campaign settings?
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