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How much do characters know about game mechanics?
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<blockquote data-quote="Morrus" data-source="post: 4772682" data-attributes="member: 1"><p>I disagree. D&D is fairly abstract (hp, movement rates and so forth) and there's an assumption that a LOT is going on not specifically outlined by mechanics. Every step he takes isn't described in detail; just that he moved from A to B. Every sword swing isn't described in detail. Movement doesn't stop and start in 6-second increments. not every terrain is equally easy to traverse, unless it's "difficult", in which case it's exactly <em>twice</em> as difficult. This is just an abstraction for us players to make it simple to play the game; but in a narrative sense, that's not what the character experiences.</p><p></p><p>From his POV, it's simply that on average he only gets opportunity to use that power once per fight. Sometimes he doesn't use it; so it's less than once per fight. It's not that he is suddenly incapable of the movement; the correct circumstances to use it didn't arise. D&D abstracts that to once per encounter, but just as we don't describe each foot placement during the character's walk, we don't describe the minuatia which encompass that situation. </p><p></p><p>I don't think that a cinematic abstraction equates to a simulationist representation. What happened - in narrative terms - isn't all that <em>could</em> happen; it's just what happened that time. The character is not aware of it.</p></blockquote><p></p>
[QUOTE="Morrus, post: 4772682, member: 1"] I disagree. D&D is fairly abstract (hp, movement rates and so forth) and there's an assumption that a LOT is going on not specifically outlined by mechanics. Every step he takes isn't described in detail; just that he moved from A to B. Every sword swing isn't described in detail. Movement doesn't stop and start in 6-second increments. not every terrain is equally easy to traverse, unless it's "difficult", in which case it's exactly [I]twice[/I] as difficult. This is just an abstraction for us players to make it simple to play the game; but in a narrative sense, that's not what the character experiences. From his POV, it's simply that on average he only gets opportunity to use that power once per fight. Sometimes he doesn't use it; so it's less than once per fight. It's not that he is suddenly incapable of the movement; the correct circumstances to use it didn't arise. D&D abstracts that to once per encounter, but just as we don't describe each foot placement during the character's walk, we don't describe the minuatia which encompass that situation. I don't think that a cinematic abstraction equates to a simulationist representation. What happened - in narrative terms - isn't all that [I]could[/I] happen; it's just what happened that time. The character is not aware of it. [/QUOTE]
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