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How much do characters know about game mechanics?
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<blockquote data-quote="Leatherhead" data-source="post: 4772766" data-attributes="member: 53176"><p>And I shall disagree with you. The abstraction is merely for the<em> players' </em>benefit, so they know how to use the powers and compare them to others for the sake of balance and party roles. The characters need no abstractions to understand their world, because they already understand their world, or at least how they can interact with it and how the world interacts with them.</p><p></p><p>The character knows how to push, pull, make someone bleed, gain the attention of something, shoot a ball of fire from a wand, and all of the other things that they do. The characters would also know that trying to do said things all the time would not work for whatever reason, by virtue of experience and training. If the power needs to have an opening, gets blatantly obvious after the first time, that it drains their reserves of energy, or perhaps even some combination of those. A character would also know the relative potency of what they could do.</p><p></p><p>A character would understand how to riposte on an opening. A player would understand that the triggering attack receives a penalty, and they can make a melee basic attack as an Opportunity Action once per encounter.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 4772766, member: 53176"] And I shall disagree with you. The abstraction is merely for the[I] players' [/I]benefit, so they know how to use the powers and compare them to others for the sake of balance and party roles. The characters need no abstractions to understand their world, because they already understand their world, or at least how they can interact with it and how the world interacts with them. The character knows how to push, pull, make someone bleed, gain the attention of something, shoot a ball of fire from a wand, and all of the other things that they do. The characters would also know that trying to do said things all the time would not work for whatever reason, by virtue of experience and training. If the power needs to have an opening, gets blatantly obvious after the first time, that it drains their reserves of energy, or perhaps even some combination of those. A character would also know the relative potency of what they could do. A character would understand how to riposte on an opening. A player would understand that the triggering attack receives a penalty, and they can make a melee basic attack as an Opportunity Action once per encounter. [/QUOTE]
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