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How much do characters know about game mechanics?
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<blockquote data-quote="Morrus" data-source="post: 4772919" data-attributes="member: 1"><p>But in that case - does every character believe that everyone moves at the same basic speed? That the world is constructed of 5' squares? I mean, that <em>is</em> how his world works. </p><p></p><p>That's <em>exactly</em> what I said. The rules are an abstract simplification for the players; they only exist in the players' mind. The character does not perceive these things. He's not aware of rounds, initiative order, milestones, or anything else.</p><p></p><p>Or, to put it another way - the rules aren't gameworld physics that the character can understand. He's not aware of classes, levels, feats, etc. he just knows that he can do some thing well, and other things not so well. </p><p></p><p><em>He</em> can't create the opportunity. The player can. 4E, in particular, puts a larger part of the storytelling in the hands of the players. The use of Action Points to insert a cinematic moment just when it's needed, for example. The character doesn't know he's just spent his one Action POint, and that he'll get another when he reaches a milestone, but that the total will go back down to one if he has an extended rest. He just knows that - for reasons of skill, luck, divine favour or whatever - he managed to do something cool.</p><p></p><p>Another way of looking at it - amongst all the to-ing and fro-ing and exchanges of sword blows, and dodging and weaving, the fighter tries all sorts of things. Sometimes they succeed, sometimes they fail; they're not all repressented by die rolls (a ranger doesn't stand still like a statue for 6 seconds, strike out with both swords, stand still for 6 seconds, etc. - he's doing <em>stuff</em> all that time). So maybe that encounter power nearly got pulled off a half-dozen times; it's the one time the player gets to roll the attack roll that represents the time everything fell into place and gave him a decent shot at it.</p></blockquote><p></p>
[QUOTE="Morrus, post: 4772919, member: 1"] But in that case - does every character believe that everyone moves at the same basic speed? That the world is constructed of 5' squares? I mean, that [I]is[/I] how his world works. That's [I]exactly[/I] what I said. The rules are an abstract simplification for the players; they only exist in the players' mind. The character does not perceive these things. He's not aware of rounds, initiative order, milestones, or anything else. Or, to put it another way - the rules aren't gameworld physics that the character can understand. He's not aware of classes, levels, feats, etc. he just knows that he can do some thing well, and other things not so well. [I]He[/I] can't create the opportunity. The player can. 4E, in particular, puts a larger part of the storytelling in the hands of the players. The use of Action Points to insert a cinematic moment just when it's needed, for example. The character doesn't know he's just spent his one Action POint, and that he'll get another when he reaches a milestone, but that the total will go back down to one if he has an extended rest. He just knows that - for reasons of skill, luck, divine favour or whatever - he managed to do something cool. Another way of looking at it - amongst all the to-ing and fro-ing and exchanges of sword blows, and dodging and weaving, the fighter tries all sorts of things. Sometimes they succeed, sometimes they fail; they're not all repressented by die rolls (a ranger doesn't stand still like a statue for 6 seconds, strike out with both swords, stand still for 6 seconds, etc. - he's doing [I]stuff[/I] all that time). So maybe that encounter power nearly got pulled off a half-dozen times; it's the one time the player gets to roll the attack roll that represents the time everything fell into place and gave him a decent shot at it. [/QUOTE]
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