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How much do characters know about game mechanics?
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<blockquote data-quote="Umbran" data-source="post: 4773005" data-attributes="member: 177"><p>Actually, given the diagonal rules for D&D, having the world be chunked up into squares has some funny effects on geometry: a circle 10 feet across has an area of 100 square feet! (In our world it is about 78 square feet). Bascially, the characters would live in a spacetime that is rather strongly curved, where we live in one that is largely flat.</p><p></p><p>This starts to get ugly when the DM normally sets his grids up along the cardinal North-South, East-West axes, and then every once in a while does not. If characters notice the change in movement along the diagonals... theological issues could erupt over such areas that are so clearly warped.</p><p></p><p>I think the whole issue isn't a right/wrong, agree/disagree thing. It is a style choice - you can use the rules as the physics of the game world, or you can use the rules as an abstraction for the players. It is a choice, not a truism one way or the other.</p><p></p><p>I personally prefer the abstraction.</p></blockquote><p></p>
[QUOTE="Umbran, post: 4773005, member: 177"] Actually, given the diagonal rules for D&D, having the world be chunked up into squares has some funny effects on geometry: a circle 10 feet across has an area of 100 square feet! (In our world it is about 78 square feet). Bascially, the characters would live in a spacetime that is rather strongly curved, where we live in one that is largely flat. This starts to get ugly when the DM normally sets his grids up along the cardinal North-South, East-West axes, and then every once in a while does not. If characters notice the change in movement along the diagonals... theological issues could erupt over such areas that are so clearly warped. I think the whole issue isn't a right/wrong, agree/disagree thing. It is a style choice - you can use the rules as the physics of the game world, or you can use the rules as an abstraction for the players. It is a choice, not a truism one way or the other. I personally prefer the abstraction. [/QUOTE]
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