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How much do characters know about game mechanics?
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<blockquote data-quote="pauljathome" data-source="post: 4773297" data-attributes="member: 21807"><p>Mostly a rant but it speaks directly to the character knowledge question.</p><p></p><p>I absolutely loathe the 4th edition diagonal rules. Especially since the 3rd</p><p>edition ones were such an elegant solution.</p><p></p><p>If you think about the implications of the rules then its clear that the</p><p>physics of the DND world, as perceived by the characters, are RADICALLY</p><p>different than our own. </p><p></p><p>To take a couple of examples that the characters WOULD notice.</p><p>1) A wall spell cast by a wizard has different lengths and configurations depending on where it is cast. If you have two corridors coming in at a 45 degree angle, each of identical width, the wizard IS going to notice he can block one with a straight wall and not block the other with some crooked wall.</p><p></p><p>2) People ARE going to notice that distance is different than in our world. That guy over there on the diagonal IS as close as the guy over there on the straight line and not 40% further away as he is in our world. Moving in a zig/zag way is as fast and efficient as moving in a straight line. The world is some form of hyperwarped torus.</p></blockquote><p></p>
[QUOTE="pauljathome, post: 4773297, member: 21807"] Mostly a rant but it speaks directly to the character knowledge question. I absolutely loathe the 4th edition diagonal rules. Especially since the 3rd edition ones were such an elegant solution. If you think about the implications of the rules then its clear that the physics of the DND world, as perceived by the characters, are RADICALLY different than our own. To take a couple of examples that the characters WOULD notice. 1) A wall spell cast by a wizard has different lengths and configurations depending on where it is cast. If you have two corridors coming in at a 45 degree angle, each of identical width, the wizard IS going to notice he can block one with a straight wall and not block the other with some crooked wall. 2) People ARE going to notice that distance is different than in our world. That guy over there on the diagonal IS as close as the guy over there on the straight line and not 40% further away as he is in our world. Moving in a zig/zag way is as fast and efficient as moving in a straight line. The world is some form of hyperwarped torus. [/QUOTE]
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