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How much do effort do you put into character assumption?
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<blockquote data-quote="Lord Pendragon" data-source="post: 3056761" data-attributes="member: 707"><p>This has been my experience too, but I wouldn't presume to say that all folks who favor in-character rationale think this way.</p><p></p><p>I sometimes make decisions based on character. My current character, a paladin, does not barter with his church for discounts, because he feels it would be disloyal to the Church to try and dicker for extra gold beyond fair market value. He's also grown a bit biased against another god's Church, which may cause some minor friction in the party. He trusts the halfling thief, because thus-far the halfling thief has never stolen from the party.</p><p></p><p>But in the end, I value our gaming experience more than the verisimilitude of the character. I'm not writing a novel here, nor acting in a Broadway play. My gaming isn't <em>art</em>. It's entertainment, and therefore the entertainment of the group is more important than any other factor.</p><p></p><p>So before the game even starts, I try and devise a character that will be harmonious in the party. Then I will make character-focused decisions so long as it doesn't impact my or others' fun. When it gets to that point, the character development loses out over our fun.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 3056761, member: 707"] This has been my experience too, but I wouldn't presume to say that all folks who favor in-character rationale think this way. I sometimes make decisions based on character. My current character, a paladin, does not barter with his church for discounts, because he feels it would be disloyal to the Church to try and dicker for extra gold beyond fair market value. He's also grown a bit biased against another god's Church, which may cause some minor friction in the party. He trusts the halfling thief, because thus-far the halfling thief has never stolen from the party. But in the end, I value our gaming experience more than the verisimilitude of the character. I'm not writing a novel here, nor acting in a Broadway play. My gaming isn't [i]art[/i]. It's entertainment, and therefore the entertainment of the group is more important than any other factor. So before the game even starts, I try and devise a character that will be harmonious in the party. Then I will make character-focused decisions so long as it doesn't impact my or others' fun. When it gets to that point, the character development loses out over our fun. [/QUOTE]
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