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How much do effort do you put into character assumption?
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<blockquote data-quote="Matt_Rourke" data-source="post: 3057154" data-attributes="member: 44644"><p>I don't think someone who plays in the style of a 10 response has to be a campaign killer. A lot of that depends on how the character was designed before the campaign, and how well the character's goals fit the campaign.</p><p></p><p>For instance, if a character has a very specific goal and will not deviate from it, that will not work well for a campaign with a lot of side quests. If a character is totally devoted to money (aka Haley from OotS), that will not work well for a campaign that requires altruism to make it work. </p><p></p><p>If a DM knows he has a player that is 100% in character all the time, then the DM has to make sure that either a) the character chosen will work in his or her campaign, or b) the campaign designed will work with that character. </p><p></p><p>Personally, I like characters who play 100% in character, because I can design scenarios for them that call for challenging choices on the part of that character, and I can predict to a certain extent how those characters will react at any given time. I feel it allows for a more interesting and fun gaming experience.</p><p></p><p>In PBEM campaigns I've played in, this has lead to parties that have split in two, lone characters that have gone off to return later, and other things that are far easier to handle over email than in person. I mean, a lone player on a scouting mission can be handled simultaneously with a party dealing with some totally unrelated encounter - without either group knowing what is happening with the other. Makes for some interesting flexibility, I must say.</p><p></p><p>I much prefer characters who are 100% in character though, as opposed to metagamers who know all the rules and have their characters make decisions based on what they read in Dragon Magazine last month.</p></blockquote><p></p>
[QUOTE="Matt_Rourke, post: 3057154, member: 44644"] I don't think someone who plays in the style of a 10 response has to be a campaign killer. A lot of that depends on how the character was designed before the campaign, and how well the character's goals fit the campaign. For instance, if a character has a very specific goal and will not deviate from it, that will not work well for a campaign with a lot of side quests. If a character is totally devoted to money (aka Haley from OotS), that will not work well for a campaign that requires altruism to make it work. If a DM knows he has a player that is 100% in character all the time, then the DM has to make sure that either a) the character chosen will work in his or her campaign, or b) the campaign designed will work with that character. Personally, I like characters who play 100% in character, because I can design scenarios for them that call for challenging choices on the part of that character, and I can predict to a certain extent how those characters will react at any given time. I feel it allows for a more interesting and fun gaming experience. In PBEM campaigns I've played in, this has lead to parties that have split in two, lone characters that have gone off to return later, and other things that are far easier to handle over email than in person. I mean, a lone player on a scouting mission can be handled simultaneously with a party dealing with some totally unrelated encounter - without either group knowing what is happening with the other. Makes for some interesting flexibility, I must say. I much prefer characters who are 100% in character though, as opposed to metagamers who know all the rules and have their characters make decisions based on what they read in Dragon Magazine last month. [/QUOTE]
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