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How much do effort do you put into character assumption?
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<blockquote data-quote="Terwox" data-source="post: 3057836" data-attributes="member: 1044"><p>I voted a 4.</p><p></p><p>Somewhat often in a game, I'll just stop and say -- wait, my character wouldn't go along with that. Help me figure out a plausible reason my character is going with you all and not stopping the game. (Of course, there are times I'll have my character say "that's a bad idea" or whatever. But there are quite a few times where my character would say "That's a bad idea, let's do this" while I as a player would rather get on with the more enjoyable parts of the game.)</p><p></p><p>A 10 is the person who would refuse to go. I hate split party, so I'd rather make something up.</p><p></p><p>I've had my characters make incredibly stupid decisions, though, because of problems my characters have had. I think a LOT about who my character is and what they would do, but the group having fun comes 100% before being true to my character.</p></blockquote><p></p>
[QUOTE="Terwox, post: 3057836, member: 1044"] I voted a 4. Somewhat often in a game, I'll just stop and say -- wait, my character wouldn't go along with that. Help me figure out a plausible reason my character is going with you all and not stopping the game. (Of course, there are times I'll have my character say "that's a bad idea" or whatever. But there are quite a few times where my character would say "That's a bad idea, let's do this" while I as a player would rather get on with the more enjoyable parts of the game.) A 10 is the person who would refuse to go. I hate split party, so I'd rather make something up. I've had my characters make incredibly stupid decisions, though, because of problems my characters have had. I think a LOT about who my character is and what they would do, but the group having fun comes 100% before being true to my character. [/QUOTE]
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How much do effort do you put into character assumption?
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