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How much do PCs know about monsters?
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<blockquote data-quote="Duncan Haldane" data-source="post: 72504" data-attributes="member: 514"><p>I've thiought about this a lot, but still haven't come up with a satisfactory answer for myself.</p><p></p><p>I think it's quite unfortunate that in 3rd Ed the monsters are no longer listed with a frequency, because that makes rules about this much harder.</p><p></p><p>I think you need to consider monsters in different categories. For instance, a knowledge religion role is more appropriate to information about celestrial and infernal creatues. Natural creatures should come under a wilderness lore/knowledge nature role, and a knowledge arcana seems much more appropriate for a magical construct.</p><p></p><p>There might be other skills which are useful too.</p><p></p><p>You need to determine some base rankings. For instance, it requires a roll (say 10 or 15) on one of the above skills to recognise the monster. Then, depending on how much they succeed by, you might inform the player of extra details their character knows - eg, for each 3 points that you succeed the role by they would be informed of one more special ability/quality.</p><p></p><p>e.g., the party encounters a troll. The ranger makes a Wilderness Lore roll, and gets a 22. He needed a 10 to recognise, so you tell him the create name and four things</p><p>- It's a troll</p><p>- a troll regenerates</p><p>- a troll doesn't regenerate from fire</p><p>- a troll can reach further than a man</p><p>- if a troll grabs you with both hands he can tear you apart</p><p></p><p>Of course, if you bring this rule in, it's only appropriate for the first time a PC encounters that creature - so you might want them to note down details they are told and they discover when fighting it.</p><p></p><p>Also I think it's important that you make the roll secretly, because on a fail you may decide to give them false information.</p><p></p><p>Duncan</p></blockquote><p></p>
[QUOTE="Duncan Haldane, post: 72504, member: 514"] I've thiought about this a lot, but still haven't come up with a satisfactory answer for myself. I think it's quite unfortunate that in 3rd Ed the monsters are no longer listed with a frequency, because that makes rules about this much harder. I think you need to consider monsters in different categories. For instance, a knowledge religion role is more appropriate to information about celestrial and infernal creatues. Natural creatures should come under a wilderness lore/knowledge nature role, and a knowledge arcana seems much more appropriate for a magical construct. There might be other skills which are useful too. You need to determine some base rankings. For instance, it requires a roll (say 10 or 15) on one of the above skills to recognise the monster. Then, depending on how much they succeed by, you might inform the player of extra details their character knows - eg, for each 3 points that you succeed the role by they would be informed of one more special ability/quality. e.g., the party encounters a troll. The ranger makes a Wilderness Lore roll, and gets a 22. He needed a 10 to recognise, so you tell him the create name and four things - It's a troll - a troll regenerates - a troll doesn't regenerate from fire - a troll can reach further than a man - if a troll grabs you with both hands he can tear you apart Of course, if you bring this rule in, it's only appropriate for the first time a PC encounters that creature - so you might want them to note down details they are told and they discover when fighting it. Also I think it's important that you make the roll secretly, because on a fail you may decide to give them false information. Duncan [/QUOTE]
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