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How much do you care about "balanced" dice?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7593428" data-attributes="member: 6775031"><p>If you really get down to the details, dice are physical objects which act under entirely known principles, so it's possible to remove virtually all of the uncertainty in the outcome of a roll. At best, the strength with which you roll can be difficult to control, but it's still not random. Lieutenant Commander Data could make a die roll any number he felt like, if he wanted to.</p><p></p><p>The only reason we can treat a die as a randomizer is because we intentionally choose to not do the math. We intentionally maintain our uncertainty over the factors involved, because if we didn't, then the outcome would be (effectively) certain. A given die may be objectively unbalanced to a meaningful degree, and that can be measured; but the outcome of any given roll can still be effectively random (to a given individual), because uncertainty is a matter of perspective.</p><p></p><p>I mean, the point of using a random number generator is that we can't predict it or exploit its bias. As long as we don't know what that bias is, then we still can't predict or exploit it.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7593428, member: 6775031"] If you really get down to the details, dice are physical objects which act under entirely known principles, so it's possible to remove virtually all of the uncertainty in the outcome of a roll. At best, the strength with which you roll can be difficult to control, but it's still not random. Lieutenant Commander Data could make a die roll any number he felt like, if he wanted to. The only reason we can treat a die as a randomizer is because we intentionally choose to not do the math. We intentionally maintain our uncertainty over the factors involved, because if we didn't, then the outcome would be (effectively) certain. A given die may be objectively unbalanced to a meaningful degree, and that can be measured; but the outcome of any given roll can still be effectively random (to a given individual), because uncertainty is a matter of perspective. I mean, the point of using a random number generator is that we can't predict it or exploit its bias. As long as we don't know what that bias is, then we still can't predict or exploit it. [/QUOTE]
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How much do you care about "balanced" dice?
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