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How much do you care about "balanced" dice?
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<blockquote data-quote="GreyLord" data-source="post: 7594320" data-attributes="member: 4348"><p>Well, if you are a DM there are things you can do if you notice a player is consistently rolling low over several sessions.</p><p></p><p>I HAVE noticed this on occasion and if it is consistent, start offering to let the player do what I call reverse rolls.</p><p></p><p>What this means, is the player can elect to allow the DM to interpret their die roll as the exact opposite number. They can make this choice during a session and change their mind before a die roll during a session. Once the choice is made for a die roll...it sticks though.</p><p></p><p>Thus, if they roll a 20...it's going to be a 1 (what a waste of a 20...but if the player elected before hand for this option...).</p><p></p><p>On the otherhand, if they roll a 5 it will be a 16, or if they roll a 6 it will be a 15.</p><p></p><p>Here's where superstition comes in. I find when doing this, rolls start to turn good again...and it cures the curse of a low roller.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 7594320, member: 4348"] Well, if you are a DM there are things you can do if you notice a player is consistently rolling low over several sessions. I HAVE noticed this on occasion and if it is consistent, start offering to let the player do what I call reverse rolls. What this means, is the player can elect to allow the DM to interpret their die roll as the exact opposite number. They can make this choice during a session and change their mind before a die roll during a session. Once the choice is made for a die roll...it sticks though. Thus, if they roll a 20...it's going to be a 1 (what a waste of a 20...but if the player elected before hand for this option...). On the otherhand, if they roll a 5 it will be a 16, or if they roll a 6 it will be a 15. Here's where superstition comes in. I find when doing this, rolls start to turn good again...and it cures the curse of a low roller. [/QUOTE]
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How much do you care about "balanced" dice?
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