Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How Much Do You Care About Novelty?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="stonehead" data-source="post: 9637765" data-attributes="member: 7047885"><p>These days, it's often subversions all the way down too. Homer Simpson (the icon of the "sitcom dad" trope) was originally a subversion of ideal role model fathers in older shows like Leave it to Beaver. If a sitcom today came out with a dumb, bumbling dad character, or a cape film with a dark edgy anti-hero, no one would call it a subversion. So now authors subvert those tropes.</p><p></p><p>I'm left just wanting something genuine. Something inspired by the author's life, not inspired by a different trope.</p><p></p><p></p><p>I don't exactly disagree, but I do question how much of this comes from the book and how much comes from the table. I've played some deep interesting games in vanilla mainstream systems, and I've also played "Go find the artifact so you can stop the bad guy" campaigns in systems that had, on the surface, a very unique setting.</p><p></p><p></p><p>Oh, my previous point has already been made...</p><p></p><p></p><p>I think there's some value in novelty, but I also think the "tropes" of game design we have now exist for a reason. Usually that reason is because they work really well. "Roll some dice and add your bonuses, the DM decides if you succeed" is intuitive in a way that using cards or jenga blocks or thaco just aren't. When I really enjoy interacting with a game system, it's usually because it's well-designed, not because I've never seen it before.</p></blockquote><p></p>
[QUOTE="stonehead, post: 9637765, member: 7047885"] These days, it's often subversions all the way down too. Homer Simpson (the icon of the "sitcom dad" trope) was originally a subversion of ideal role model fathers in older shows like Leave it to Beaver. If a sitcom today came out with a dumb, bumbling dad character, or a cape film with a dark edgy anti-hero, no one would call it a subversion. So now authors subvert those tropes. I'm left just wanting something genuine. Something inspired by the author's life, not inspired by a different trope. I don't exactly disagree, but I do question how much of this comes from the book and how much comes from the table. I've played some deep interesting games in vanilla mainstream systems, and I've also played "Go find the artifact so you can stop the bad guy" campaigns in systems that had, on the surface, a very unique setting. Oh, my previous point has already been made... I think there's some value in novelty, but I also think the "tropes" of game design we have now exist for a reason. Usually that reason is because they work really well. "Roll some dice and add your bonuses, the DM decides if you succeed" is intuitive in a way that using cards or jenga blocks or thaco just aren't. When I really enjoy interacting with a game system, it's usually because it's well-designed, not because I've never seen it before. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How Much Do You Care About Novelty?
Top