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How Much Do You Care About Novelty?
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<blockquote data-quote="Umbran" data-source="post: 9644952" data-attributes="member: 177"><p>Why? </p><p></p><p>The SWADE rulebook gives seven uses for bennies, only one of which exerts direct narrative influence, and that's one you could houserule away and have players not blink an eye. The other six are (in terms for folks who don't know the system):</p><p></p><p>Reroll a attempt to perform a task</p><p>Shed being Shaken (shake off a stun, basically)</p><p>Soak incoming damage</p><p>Get a better initiative</p><p>Reroll outgoing damage</p><p>Get some magic power back.</p><p></p><p>None of this is particularly "narrative". Some might call them "dissociated" mechanics, in that they are not clearly attached to some physical game-world action like drinking a potion, but their focus is not on the narrative itself.</p></blockquote><p></p>
[QUOTE="Umbran, post: 9644952, member: 177"] Why? The SWADE rulebook gives seven uses for bennies, only one of which exerts direct narrative influence, and that's one you could houserule away and have players not blink an eye. The other six are (in terms for folks who don't know the system): Reroll a attempt to perform a task Shed being Shaken (shake off a stun, basically) Soak incoming damage Get a better initiative Reroll outgoing damage Get some magic power back. None of this is particularly "narrative". Some might call them "dissociated" mechanics, in that they are not clearly attached to some physical game-world action like drinking a potion, but their focus is not on the narrative itself. [/QUOTE]
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