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*Dungeons & Dragons
How much do you care about rule change specifics?
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<blockquote data-quote="Guest 7037866" data-source="post: 9634736"><p>Well, first, I don't see much of this as "rule changes" so much as "content changes" (often in the way of power creep), but the two are certainly not mutually exclusive!</p><p></p><p>I've stopped looking at 2024 material for the most part, so I don't know if I remember correctly, but something like multiclassing being RAW in 2024 but a option in 2014. Is it a big deal to me? No (even if I would play 2024...) because I can always tell players no multiclassing this time. But why change it? What benefit was there? It was already in the game, so "making it RAW" just causes frustration with certain players with no real benefit to others.</p><p></p><p>Power creep keeps me from allowing things. Rune Knight is crazy OP compared to other figher subclasses. It <em>could</em> be curtailed into something reasonable with a little effort, and my players know if someone wants to play another Rune Knight I'll allow it but only after nerfing it. However, I find it is often far easier simply to prohibit something than jump through hoops to keep it balanced.</p><p></p><p>Anyway, 90% of the time it is power creep. I also don't care for more, more, and more options player-side. The game has moved completely away from any kind of simplicity and I see it often when players either forget a feature, don't know how it works, or can't decide what to do. Combat takes longer and longer.</p><p></p><p>Now, as to being "upset"...</p><p></p><p>The frustration is simply because I know WotC is moving the game in a direction I don't care for personally. Instead of making something I could use for my own game, their products are completely "not for me". I won't go into particulars simply because I know for others, they love the new material and it is what they want, and I don't care to offend anyone or get into yet another discussion on the topic.</p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9634736"] Well, first, I don't see much of this as "rule changes" so much as "content changes" (often in the way of power creep), but the two are certainly not mutually exclusive! I've stopped looking at 2024 material for the most part, so I don't know if I remember correctly, but something like multiclassing being RAW in 2024 but a option in 2014. Is it a big deal to me? No (even if I would play 2024...) because I can always tell players no multiclassing this time. But why change it? What benefit was there? It was already in the game, so "making it RAW" just causes frustration with certain players with no real benefit to others. Power creep keeps me from allowing things. Rune Knight is crazy OP compared to other figher subclasses. It [I]could[/I] be curtailed into something reasonable with a little effort, and my players know if someone wants to play another Rune Knight I'll allow it but only after nerfing it. However, I find it is often far easier simply to prohibit something than jump through hoops to keep it balanced. Anyway, 90% of the time it is power creep. I also don't care for more, more, and more options player-side. The game has moved completely away from any kind of simplicity and I see it often when players either forget a feature, don't know how it works, or can't decide what to do. Combat takes longer and longer. Now, as to being "upset"... The frustration is simply because I know WotC is moving the game in a direction I don't care for personally. Instead of making something I could use for my own game, their products are completely "not for me". I won't go into particulars simply because I know for others, they love the new material and it is what they want, and I don't care to offend anyone or get into yet another discussion on the topic. [/QUOTE]
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