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How much do you care about rule change specifics?
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<blockquote data-quote="Nightfly" data-source="post: 9635152" data-attributes="member: 89601"><p>This is a great point. In theory, there should be absolutely no difference, since literally everything is at the whim of the DM. But in practice, it really does make a difference. Players often get miffed if they feel something they like is being taken away from them. Setting expectations in the rules is important. </p><p></p><p>For example, I love the fact that 13th Age encourages players to re-fluff anything they like. Want to use a battleaxe for your "unarmed" monk strike? Sure, as long as you get no mechanical benefit. Again, this should theoretically be meaningless, since anyone could already do that at any time. But giving players and DMs explicit permission to do it matters. Just like muliclassing <strong>not </strong>being explicitly optional matters.</p></blockquote><p></p>
[QUOTE="Nightfly, post: 9635152, member: 89601"] This is a great point. In theory, there should be absolutely no difference, since literally everything is at the whim of the DM. But in practice, it really does make a difference. Players often get miffed if they feel something they like is being taken away from them. Setting expectations in the rules is important. For example, I love the fact that 13th Age encourages players to re-fluff anything they like. Want to use a battleaxe for your "unarmed" monk strike? Sure, as long as you get no mechanical benefit. Again, this should theoretically be meaningless, since anyone could already do that at any time. But giving players and DMs explicit permission to do it matters. Just like muliclassing [B]not [/B]being explicitly optional matters. [/QUOTE]
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