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How much do you mod 3E?
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<blockquote data-quote="BluWolf" data-source="post: 322486" data-attributes="member: 627"><p>I have modified it quite extensively but not because I thaught it didn't work.</p><p></p><p>All my changes are based on my campaign world and the way I want things to work. 70% of the game is still core. the other 30% is just how all that core stuff interacts.</p><p></p><p>This is what I think the biggest strength of D20 has been. Its very modular and can accomodate major tinkering from us novice game designers.</p><p></p><p>Races: Mostly cosmetic but they all get the brush and I changed all the planetouched guys to templates.</p><p></p><p>Classes: Most of them have been 50% rewritten and a few compeletly redone (bard, ranger & monk)</p><p></p><p>Combat: we roll every round. Just couldn't give that vice up.</p><p></p><p>Changed how alignment works (no more detect so and so.....)</p><p></p><p>Changed how ressurection works.</p><p></p><p>then the usual scattering of stuff, Harm save, Skill focus.....</p></blockquote><p></p>
[QUOTE="BluWolf, post: 322486, member: 627"] I have modified it quite extensively but not because I thaught it didn't work. All my changes are based on my campaign world and the way I want things to work. 70% of the game is still core. the other 30% is just how all that core stuff interacts. This is what I think the biggest strength of D20 has been. Its very modular and can accomodate major tinkering from us novice game designers. Races: Mostly cosmetic but they all get the brush and I changed all the planetouched guys to templates. Classes: Most of them have been 50% rewritten and a few compeletly redone (bard, ranger & monk) Combat: we roll every round. Just couldn't give that vice up. Changed how alignment works (no more detect so and so.....) Changed how ressurection works. then the usual scattering of stuff, Harm save, Skill focus..... [/QUOTE]
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