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How much do you plan your characters?
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<blockquote data-quote="Kurotowa" data-source="post: 2731124" data-attributes="member: 27957"><p>I'm finding it useful to have at least a rough outline from 1-20. My first 3.5 game I went in cold and towards the end of the campaign was frustrated by how many interesting avenues were closed off because of choices I'd made a year ago. Now I always want some idea of an advancement path going in. How much flexability is left really depends on the character. My straight Warlock is very flexable; no PrC worries, no feat trees, Invocations not only chosen as needed but respeced when possible. The warrior PC I start next week looks a lot less so; a PrC to work for, multiple melee combat trees to advance on, balancing skills while multiclassing.</p><p></p><p>I think that in some cases advanced forethought is demanded, but only when you want to use the advanced options. The simpler the character the more room there is to make small adjustments on the fly.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 2731124, member: 27957"] I'm finding it useful to have at least a rough outline from 1-20. My first 3.5 game I went in cold and towards the end of the campaign was frustrated by how many interesting avenues were closed off because of choices I'd made a year ago. Now I always want some idea of an advancement path going in. How much flexability is left really depends on the character. My straight Warlock is very flexable; no PrC worries, no feat trees, Invocations not only chosen as needed but respeced when possible. The warrior PC I start next week looks a lot less so; a PrC to work for, multiple melee combat trees to advance on, balancing skills while multiclassing. I think that in some cases advanced forethought is demanded, but only when you want to use the advanced options. The simpler the character the more room there is to make small adjustments on the fly. [/QUOTE]
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