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General Tabletop Discussion
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How much do you prepare for a homebrew?
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<blockquote data-quote="DocSER" data-source="post: 1299186" data-attributes="member: 7699"><p>I have also found the Dungeoncraft articles wonderful though I fall in the camp of people who enjoy world building as much as actually playing.</p><p></p><p>After playing for years, I have found that Final Fantasy titles have really started to influence my world building - sort of. I know focus a lot of attention on the backstory of the world to create a unified narrative. I really try to develop the world with a theme in mind from the beginning. After I nail down the world history, I have the pantheon and major conflicts ready to go. I then follow the Dungeoncraft advice of only preparing as much as I have to in terms of local cities, dungeons, encounters, etc. These seems to come easier and have more of an impact on the players when everything develops out of a backstory (even if the players don't know much of the backstory).</p></blockquote><p></p>
[QUOTE="DocSER, post: 1299186, member: 7699"] I have also found the Dungeoncraft articles wonderful though I fall in the camp of people who enjoy world building as much as actually playing. After playing for years, I have found that Final Fantasy titles have really started to influence my world building - sort of. I know focus a lot of attention on the backstory of the world to create a unified narrative. I really try to develop the world with a theme in mind from the beginning. After I nail down the world history, I have the pantheon and major conflicts ready to go. I then follow the Dungeoncraft advice of only preparing as much as I have to in terms of local cities, dungeons, encounters, etc. These seems to come easier and have more of an impact on the players when everything develops out of a backstory (even if the players don't know much of the backstory). [/QUOTE]
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How much do you prepare for a homebrew?
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