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How much do you prepare for a homebrew?
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<blockquote data-quote="barsoomcore" data-source="post: 1299828" data-attributes="member: 812"><p>I do <a href="http://barsoom.hyboria.net" target="_blank">THIS</a> much.</p><p></p><p>Actually, that's obviously not what I started with.</p><p></p><p>I started Barsoom with a big list of "Stuff I Think Is Cool". Literally, I had a sheet of paper with "Stuff I Think Is Cool" at the top, and under that I made a list of everything I could think of. Dinosaurs, flintlock pistols, red guys, ironclad airships, unstoppable crazed bad guys, it went on and on. I spent about a month just on that list -- deliberately refusing to let myself actually start working on the campaign while I just generated as many ideas as I could.</p><p></p><p>I'm a map whore, I admit it. I love drawing maps, I can pore over them for days on end -- so I took one of my favourite maps and stuffed as much of the "Stuff I Think Is Cool" into it as I could. In fact, I made a point of sticking in EVERYTHING. </p><p></p><p>I deliberately, at this point in the creation, didn't bother trying to make it logical and self-justifying. I've run many campaigns over the years and I have confidence in my ability to come up with sufficiently plausible explanations later. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>At this point I had a world, a bunch of countries or cultural areas ("Aztecs over here!", "Red guys down there!"), ideas for wacky sites, and a number of key characters. I had an idea for an initial adventure and found a good place to stick that in and then added in the detail I'd need to be able to run that -- more detailed maps, yada yada.</p><p></p><p>I spent another little while applying some detail to the areas and ideas I'd come up with previously, and started adding ideas to my Timeline. Threw together a quick calendar (but forgot to add in real holidays which I now regret) and got some friends together and away we went. I created the website so they could plan their characters, did some pre-game work with each of them to make sure the characters would fit together, and the rest, while not exactly history, was at least a Story Hour.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1299828, member: 812"] I do [url=http://barsoom.hyboria.net]THIS[/url] much. Actually, that's obviously not what I started with. I started Barsoom with a big list of "Stuff I Think Is Cool". Literally, I had a sheet of paper with "Stuff I Think Is Cool" at the top, and under that I made a list of everything I could think of. Dinosaurs, flintlock pistols, red guys, ironclad airships, unstoppable crazed bad guys, it went on and on. I spent about a month just on that list -- deliberately refusing to let myself actually start working on the campaign while I just generated as many ideas as I could. I'm a map whore, I admit it. I love drawing maps, I can pore over them for days on end -- so I took one of my favourite maps and stuffed as much of the "Stuff I Think Is Cool" into it as I could. In fact, I made a point of sticking in EVERYTHING. I deliberately, at this point in the creation, didn't bother trying to make it logical and self-justifying. I've run many campaigns over the years and I have confidence in my ability to come up with sufficiently plausible explanations later. :D At this point I had a world, a bunch of countries or cultural areas ("Aztecs over here!", "Red guys down there!"), ideas for wacky sites, and a number of key characters. I had an idea for an initial adventure and found a good place to stick that in and then added in the detail I'd need to be able to run that -- more detailed maps, yada yada. I spent another little while applying some detail to the areas and ideas I'd come up with previously, and started adding ideas to my Timeline. Threw together a quick calendar (but forgot to add in real holidays which I now regret) and got some friends together and away we went. I created the website so they could plan their characters, did some pre-game work with each of them to make sure the characters would fit together, and the rest, while not exactly history, was at least a Story Hour. ;) [/QUOTE]
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