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General Tabletop Discussion
*Dungeons & Dragons
How much do you prepare for a homebrew?
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<blockquote data-quote="baradtgnome" data-source="post: 1300138" data-attributes="member: 2722"><p>You see doc, it all start so innocently. Alternate DM when the whole group couldn't make it. Just a little island off the coast of the main DMs homebrew. Just a few maps and towns, not too big. Ah, well we need a cosmology, and of course a local currency, a little history, a few more islands, some age old conflict, a few prophecies, a couple of grand climaxes, wars, pestilance, divine intervention, legends, myths, multiple plot lines, multiple groups playing simultaneously, and, and, oh god I need a fix... must... create... another... part... of homebrew.... </p><p></p><p>So really it is a bit chaotic. whatever I needed for an adventure or color or whatever I was feeling that day. Trouble is now, 24 years later, I can't walk away from it. I know it too well, and it is too easy to drop an adventure in it any time any place. We have always tended to adventure in the low to mid levels, so my players never used it up. There are story lines that are still playing out over 20 years. I have NPCs that have been with me longer than my kids! And sometimes they don't behave any better <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>So I didn't plan it to happen this way, and don't quite know how I would go about doing it again. But something tells me the chaos lords would help me do it the same way again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="baradtgnome, post: 1300138, member: 2722"] You see doc, it all start so innocently. Alternate DM when the whole group couldn't make it. Just a little island off the coast of the main DMs homebrew. Just a few maps and towns, not too big. Ah, well we need a cosmology, and of course a local currency, a little history, a few more islands, some age old conflict, a few prophecies, a couple of grand climaxes, wars, pestilance, divine intervention, legends, myths, multiple plot lines, multiple groups playing simultaneously, and, and, oh god I need a fix... must... create... another... part... of homebrew.... So really it is a bit chaotic. whatever I needed for an adventure or color or whatever I was feeling that day. Trouble is now, 24 years later, I can't walk away from it. I know it too well, and it is too easy to drop an adventure in it any time any place. We have always tended to adventure in the low to mid levels, so my players never used it up. There are story lines that are still playing out over 20 years. I have NPCs that have been with me longer than my kids! And sometimes they don't behave any better :p So I didn't plan it to happen this way, and don't quite know how I would go about doing it again. But something tells me the chaos lords would help me do it the same way again. ;) [/QUOTE]
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How much do you prepare for a homebrew?
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