shilsen
Adventurer
EP said:This is why drama class in high school is sooo important for any aspiring GM, especially a class that has improv. Personally, I'm a big fan of improv already, and improv GMing is the next best thing (or the best, depending on how the game goes).
Something else that I have found to work very well, but is obviously less accessible to most DMs than drama classes or the like, is teaching. I DM better because I teach, and actually also find that I teach better because I DM. That ties into the fact that, as noted by multiple people above, experience helps with improvisation.
Personally, I do a lot of improvisation in my DMing. My prep for a game usually consists of putting together stat blocks and a couple of general events and possible NPC interactions (which I'll usually sketch in very broad strokes and mostly in my head). I'll fill in the details for everything during the game itself. My DMing style also requires more improv on my part, since I have made it very clear to the players that they can do whatever the heck they want in the game (short of PCs killing other PCs, which is a no-no for me) and I also run a mostly city-based (Sharn) Eberron campaign, so the PCs can and do often head off into territory that I haven't prepped for the game.
I'm pretty good at the improvisation now, due to all of the above, and have found that my players often can't work out when I'm running something totally off-the-cuff or it's something that I have very carefully planned for. To me, that's the best sign of improvisation which is working.