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How much do you value your Con score?
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<blockquote data-quote="CapnZapp" data-source="post: 6911640" data-attributes="member: 12731"><p>No he's probably not.</p><p></p><p>Why?</p><p></p><p>Because there is absolutely no reason to assume the Dex is lower.</p><p></p><p>At most, feel free to compare a Dex 18 73 hp Rogue with a Dex 20 53 hp Rogue at tenth level, because no later than level 12 any "Dex-gap" will have been closed completely, if it even existed at all.</p><p></p><p>You talk as if going with a Con 10 opens up whole new avenues of "roguing", but you completely forget how basic survival (i.e. hit points) is a fundamental part of "roguing" or indeed any other aspect of adventuring (possibly outside of the social pillar).</p><p></p><p>Go ahead. I'm daring you to explain how a +1 difference in primary ability bonus is more useful than two whole levels worth of hit points.</p><p></p><p>Meanwhile, let me reiterate that a Rogue (or indeed any character) with only fifty hit points at tenth level is a HUGE LIABILITY for the team.</p><p></p><p>And by the way, the pregen Rogue in question IS issued with melee weaponry. If you want to argue a Rogue should never be in melee, that is actually supporting my own claim that 5E has gone too far making ranged combat almost completely free from consequence and drawbacks, which is bad for the game's ability to uphold the genre it purports to be in (fantasy).</p><p></p><p>But this pregen does not have any feats, and any "ranged only" strategy definitely needs at least one out of the Sharpshooter and Crossbow Expert feats. You can't expect never to be in melee if you need to stay only 30 feet away from the baddies. And you definitely can't allow yourself to have your ranged mojo shut down by being in melee.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6911640, member: 12731"] No he's probably not. Why? Because there is absolutely no reason to assume the Dex is lower. At most, feel free to compare a Dex 18 73 hp Rogue with a Dex 20 53 hp Rogue at tenth level, because no later than level 12 any "Dex-gap" will have been closed completely, if it even existed at all. You talk as if going with a Con 10 opens up whole new avenues of "roguing", but you completely forget how basic survival (i.e. hit points) is a fundamental part of "roguing" or indeed any other aspect of adventuring (possibly outside of the social pillar). Go ahead. I'm daring you to explain how a +1 difference in primary ability bonus is more useful than two whole levels worth of hit points. Meanwhile, let me reiterate that a Rogue (or indeed any character) with only fifty hit points at tenth level is a HUGE LIABILITY for the team. And by the way, the pregen Rogue in question IS issued with melee weaponry. If you want to argue a Rogue should never be in melee, that is actually supporting my own claim that 5E has gone too far making ranged combat almost completely free from consequence and drawbacks, which is bad for the game's ability to uphold the genre it purports to be in (fantasy). But this pregen does not have any feats, and any "ranged only" strategy definitely needs at least one out of the Sharpshooter and Crossbow Expert feats. You can't expect never to be in melee if you need to stay only 30 feet away from the baddies. And you definitely can't allow yourself to have your ranged mojo shut down by being in melee. [/QUOTE]
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