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How much do your trust the advice of others?
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<blockquote data-quote="outsider" data-source="post: 7371580" data-attributes="member: 54690"><p>Another answer to the question: I don't take charop guides as gospel. I examine them thoroughly and make my own judgements. Theoretical optimization is completely different than practical optimization.</p><p></p><p>A couple of 5e examples: if you write a guide dedicated to the assassin, and don't spend ALOT of time talking about how to actually gain surprise, I don't put much stock in your guide. Mathematically maximizing damage is the easy part. Getting everybody in your party to beat the perception of a relevant enemy is the hard part. Yet, it gets glossed over in favor of big numbers.</p><p></p><p>If your rogue guide suggests all you need to gain advantage every round is an Owl familiar, you are again dealing with theoretical optimization. On a practical level, do any of you actually want your defining class ability able to be turned off by an enemy successfully making an attack vs 11 ac that only has to do -1- point of damage?</p><p></p><p>Nevermind the people that build for the maximum AC possible. Okay, the monsters just attack somebody else. Wouldn't you rather have dedicated some of those feats/items/whatever into actually hitting/doing damage?</p><p></p><p>Charop is pretty good at picking out good options on a case by case basis. I agree with the color ratings they give individual feats/items/etc 9 out of 10 times. I don't trust their builds though, on average.</p></blockquote><p></p>
[QUOTE="outsider, post: 7371580, member: 54690"] Another answer to the question: I don't take charop guides as gospel. I examine them thoroughly and make my own judgements. Theoretical optimization is completely different than practical optimization. A couple of 5e examples: if you write a guide dedicated to the assassin, and don't spend ALOT of time talking about how to actually gain surprise, I don't put much stock in your guide. Mathematically maximizing damage is the easy part. Getting everybody in your party to beat the perception of a relevant enemy is the hard part. Yet, it gets glossed over in favor of big numbers. If your rogue guide suggests all you need to gain advantage every round is an Owl familiar, you are again dealing with theoretical optimization. On a practical level, do any of you actually want your defining class ability able to be turned off by an enemy successfully making an attack vs 11 ac that only has to do -1- point of damage? Nevermind the people that build for the maximum AC possible. Okay, the monsters just attack somebody else. Wouldn't you rather have dedicated some of those feats/items/whatever into actually hitting/doing damage? Charop is pretty good at picking out good options on a case by case basis. I agree with the color ratings they give individual feats/items/etc 9 out of 10 times. I don't trust their builds though, on average. [/QUOTE]
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