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How much do your trust the advice of others?
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<blockquote data-quote="Nevvur" data-source="post: 7372632" data-attributes="member: 6783882"><p>Was thinking on the OP's question a little more after my game tonight. Something kinda funny happened.</p><p></p><p>The previous session, the rogue was on fire. Never missed an attack, including several nat 20s, passed every skill check, and so on. This session, she got, like, all the fails. She lamented her poor luck, but there was nary a mention of her amazing luck the previous session.</p><p></p><p>And that's kinda important. See, <strong>char-op takes the long view of the game</strong>, but how effective the character feels only really emerges through play, and much of that gets forgotten between sessions. In addition, given the swinginess of the 20-sided die and the small margins by which char-op defines optimal choices, it's hardly a rare event for non-optimized characters to outperform their optimized counterparts.</p><p></p><p>I do give char-op very strong consideration when creating a new character, but I'm not too worried about taking cookie-cutter builds. [MENTION=54690]outsider[/MENTION] mentioned "sub optimal choice budgets." I like that, and feel like it matches my approach, too.</p></blockquote><p></p>
[QUOTE="Nevvur, post: 7372632, member: 6783882"] Was thinking on the OP's question a little more after my game tonight. Something kinda funny happened. The previous session, the rogue was on fire. Never missed an attack, including several nat 20s, passed every skill check, and so on. This session, she got, like, all the fails. She lamented her poor luck, but there was nary a mention of her amazing luck the previous session. And that's kinda important. See, [B]char-op takes the long view of the game[/B], but how effective the character feels only really emerges through play, and much of that gets forgotten between sessions. In addition, given the swinginess of the 20-sided die and the small margins by which char-op defines optimal choices, it's hardly a rare event for non-optimized characters to outperform their optimized counterparts. I do give char-op very strong consideration when creating a new character, but I'm not too worried about taking cookie-cutter builds. [MENTION=54690]outsider[/MENTION] mentioned "sub optimal choice budgets." I like that, and feel like it matches my approach, too. [/QUOTE]
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