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General Tabletop Discussion
*Pathfinder & Starfinder
How much does an arbitrary +1 Story bonus affect %chance to hit?
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<blockquote data-quote="dervish" data-source="post: 4360293" data-attributes="member: 53857"><p>If prefer to use the rules somewhat as written and not give players bonuses to use as narrative control. This causes epic situations to arise from great luck or great planning. Makes for fewer, but more tremendous streaks of luck.</p><p></p><p>That said, I think you could adopt a system for variable attack bonuses. To keep things in balance I would give everyone a flat -1 and then have a "bonus pool" that refreshes every encounter (or day?), of which you can apply a maximum of, say, +3 to any single attack.</p><p></p><p>Another idea would be refilling points per milestone and also increasing the maximum bonus to a roll by +1. Thus you can load up on more energy for the final fight of the day (thus you go nova in the last fight instead of the first).</p><p></p><p>This would add complexity and make daily powers more powerful, thus encouraging more resting and shorter "workdays". Not my player's cup of tea, but I can personally see why it would be intresting to introduce some more resource management into the game.</p></blockquote><p></p>
[QUOTE="dervish, post: 4360293, member: 53857"] If prefer to use the rules somewhat as written and not give players bonuses to use as narrative control. This causes epic situations to arise from great luck or great planning. Makes for fewer, but more tremendous streaks of luck. That said, I think you could adopt a system for variable attack bonuses. To keep things in balance I would give everyone a flat -1 and then have a "bonus pool" that refreshes every encounter (or day?), of which you can apply a maximum of, say, +3 to any single attack. Another idea would be refilling points per milestone and also increasing the maximum bonus to a roll by +1. Thus you can load up on more energy for the final fight of the day (thus you go nova in the last fight instead of the first). This would add complexity and make daily powers more powerful, thus encouraging more resting and shorter "workdays". Not my player's cup of tea, but I can personally see why it would be intresting to introduce some more resource management into the game. [/QUOTE]
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Community
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*Pathfinder & Starfinder
How much does an arbitrary +1 Story bonus affect %chance to hit?
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