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How much does an inn cost to buy?
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<blockquote data-quote="jgbrowning" data-source="post: 1538456" data-attributes="member: 5724"><p>Actually neither. D&D gold is not equal to real gold. The first dificulty in pricing comes from the utter lack of reality in the monetary system to begin with. Our gold pieces are D&D gold pieces, not real life gold pieces. It would be much easier to deal with real money. Your criticism here is directed towards the D&D economic system, not at MMS:WE's use of the system.</p><p></p><p></p><p></p><p>Per my corrected pricing post 19 on this thread, the actual building time is around 24 weeks for a 3 story (1500 sq. ft. per story) structure around 45 to 50 feet tall. If you wanted it below 45 ft, the price would be lower.</p><p></p><p></p><p></p><p>Style is a rough measurement of outside and inside interior decorating. Outside is less expensive than inside, as inside assumes all the needed acoutrements for the buildings functioning.</p><p></p><p>But all the individual accounting aside, the goal of the building system is to produce a number that is reasonable according to d20 economics. 42k gp isn't an unreasonable number in a world where a pound of silver is equal to 1/10 a pound of gold. At lot of the problem in the inflated pricing is the D&D monetary system to begin with.</p><p></p><p>I don't think an inn that effectively generates an average 10% return per year is a joke. A commercial structure that pays for itself in 10 years isn't unreasonable. As to what MMS:WE claims to be, it's a guide to simulating a medieval-feel in a d20 fantasy world. There's much more to it than a building system that does produce fairly accurate d20 gp results. There's stuff for fleshing out cities, manors, and the aristocratic class, all within the d20 trope. If you're looking for something strictly medieval, I'd just go with history books.</p><p></p><p>Thanks for the congrats on the origins nomination Phineas Crow. We're really excited about just getting nominated. Recognition from one's peers is always nice.</p><p></p><p>joe b.</p></blockquote><p></p>
[QUOTE="jgbrowning, post: 1538456, member: 5724"] Actually neither. D&D gold is not equal to real gold. The first dificulty in pricing comes from the utter lack of reality in the monetary system to begin with. Our gold pieces are D&D gold pieces, not real life gold pieces. It would be much easier to deal with real money. Your criticism here is directed towards the D&D economic system, not at MMS:WE's use of the system. Per my corrected pricing post 19 on this thread, the actual building time is around 24 weeks for a 3 story (1500 sq. ft. per story) structure around 45 to 50 feet tall. If you wanted it below 45 ft, the price would be lower. Style is a rough measurement of outside and inside interior decorating. Outside is less expensive than inside, as inside assumes all the needed acoutrements for the buildings functioning. But all the individual accounting aside, the goal of the building system is to produce a number that is reasonable according to d20 economics. 42k gp isn't an unreasonable number in a world where a pound of silver is equal to 1/10 a pound of gold. At lot of the problem in the inflated pricing is the D&D monetary system to begin with. I don't think an inn that effectively generates an average 10% return per year is a joke. A commercial structure that pays for itself in 10 years isn't unreasonable. As to what MMS:WE claims to be, it's a guide to simulating a medieval-feel in a d20 fantasy world. There's much more to it than a building system that does produce fairly accurate d20 gp results. There's stuff for fleshing out cities, manors, and the aristocratic class, all within the d20 trope. If you're looking for something strictly medieval, I'd just go with history books. Thanks for the congrats on the origins nomination Phineas Crow. We're really excited about just getting nominated. Recognition from one's peers is always nice. joe b. [/QUOTE]
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