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How much does an inn cost to buy?
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<blockquote data-quote="Agemegos" data-source="post: 1541138" data-attributes="member: 18377"><p>Now you are assuming that all the revenue is gross profit. You ought to allow for expenses, such as wages and maintenance.</p><p></p><p>And I still doubt that the revenue you assume makes sense, because the price of accommodation is very high in comparison to wages.</p><p></p><p></p><p></p><p>You have the advantage in defending a list of highly erratic prices that you are able to choose the ones that are unreasonably low and ignore the ones that are unreasonably high. A mediaeval worker would not have been able to afford a chicken on a day's wages. On the other hand, he would have been able to afford two and a half gallons of ale rather than half a gallon. Or his wages would have covered five nights' accommodation in an inn (for the standards suitable for a gentleman's servant), instead of half a night. Or 1,000 days' wages would have built twenty-five two-storey cottages, instead of one simple house.</p><p></p><p>The touchstone for costs of living in a quasi-mediaeval setting is bread. A mediaeval labourer was paid the (typical) price of five 24-oz loaves of bread per day, or 7.5 pounds of bread. A labourer in D&D is paid the price of 5 half-pound loaves per day, or 2.5 pounds of bread.</p><p></p><p></p><p></p><p>That is a problem, but I am consistently careful to avoid it by always working in terms of labour-prices.</p><p></p><p></p><p></p><p>It should. Now, what role-playing purpose is served by making chickens eight times too cheap and bread three times too expensive?</p></blockquote><p></p>
[QUOTE="Agemegos, post: 1541138, member: 18377"] Now you are assuming that all the revenue is gross profit. You ought to allow for expenses, such as wages and maintenance. And I still doubt that the revenue you assume makes sense, because the price of accommodation is very high in comparison to wages. You have the advantage in defending a list of highly erratic prices that you are able to choose the ones that are unreasonably low and ignore the ones that are unreasonably high. A mediaeval worker would not have been able to afford a chicken on a day's wages. On the other hand, he would have been able to afford two and a half gallons of ale rather than half a gallon. Or his wages would have covered five nights' accommodation in an inn (for the standards suitable for a gentleman's servant), instead of half a night. Or 1,000 days' wages would have built twenty-five two-storey cottages, instead of one simple house. The touchstone for costs of living in a quasi-mediaeval setting is bread. A mediaeval labourer was paid the (typical) price of five 24-oz loaves of bread per day, or 7.5 pounds of bread. A labourer in D&D is paid the price of 5 half-pound loaves per day, or 2.5 pounds of bread. That is a problem, but I am consistently careful to avoid it by always working in terms of labour-prices. It should. Now, what role-playing purpose is served by making chickens eight times too cheap and bread three times too expensive? [/QUOTE]
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