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How much does an inn cost to buy?
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<blockquote data-quote="Alchemist" data-source="post: 1541220" data-attributes="member: 6594"><p>This seems like a good place for me to jump in. I think you're both on unstable ground. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>The one that involves role-playing what are, in essence, rock stars. We aren't playing a game of peasants; this is a game that assumes the characters are far and away beyond any reasonable approximation or simulation of a working, stable economic system, and those characters don't care what the price of bread vs chicken is. They lay out 10gp for the King's Meal and call it good before retiring to the most expensive room (2gp, by the book, perhaps as much as 20gp for the "penthouse at a Vegas casino" equivalent) in the place. The gap in earning ability presented between characters and normal people makes me wonder why everybody dosen't take up arms and have a go at adventuring. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Seriously. Adventurers take in windfalls in a single adventure that rival the GDP of small towns. Who can talk of reasonable in the face of that?</p><p></p><p>I think there is a fundamental flaw in this entire argument-there is no economic system that can be expected to work as we would expect (ie: reasonably) with the numbers given in the core books. The proliferation of magics should reasonably make the economy more modern than feudal, so comparisons to quotes from the economy of France in 1110 (or whatever) dosen't really jive with me. Who cares what the yield of a 12th century farm was when plant growth is available? You get my drift, I'm sure. A less than holistic approach at economy building is wasted time, IMHO.</p><p></p><p>There are 2 options in my mind:</p><p></p><p>1. Book prices reflect what rich out-of-towners (read: roaming adventurers) would pay, not what the average person pays for meals, homes and stays at the inn; Typical people (~3rd level IMC) make between 3sp and 3gp per day, depending on their skillset. Obviously, that dosen't feed, clothe and shelter his family with the prices given. If you assume everybody is 1st level for some silly reason, that nets them 1sp-1gp/day. Either way, the prices are buggered. Perhaps dividing by 10 for stuff in the PHB might be a good start.</p><p></p><p>2. Either that, or the quoted working wage is too low and the prices are right. In that case, multiplying the wage would be the way to go. It's all the same in the end, until we throw the adventurers (who have *thousands* of gp to equip with in the span of only a few levels) into the mix.</p><p></p><p>Somebody else has already said this in different words, but in the end the problem is that the prices listed are somehow balanced against characters who measure value in how much it improves their dungeon crawling abilities, not normal people who just want to have a life. Any attempt to balance normal people (and normal economic forces) against the exceptional is admirable (I have and like MMS:WE) and works as long as one dosen't think about it too hard, like much of the rest of the game. If one wants versimilitude in their economy, they probably shouldn't leave thousands of gp in wealth laying around for characters to find and flood markets with.</p><p></p><p>Blah. That probably ranged off topic a bit, but I needed to dump it all out. You may fire when ready. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Alchemist, post: 1541220, member: 6594"] This seems like a good place for me to jump in. I think you're both on unstable ground. :) The one that involves role-playing what are, in essence, rock stars. We aren't playing a game of peasants; this is a game that assumes the characters are far and away beyond any reasonable approximation or simulation of a working, stable economic system, and those characters don't care what the price of bread vs chicken is. They lay out 10gp for the King's Meal and call it good before retiring to the most expensive room (2gp, by the book, perhaps as much as 20gp for the "penthouse at a Vegas casino" equivalent) in the place. The gap in earning ability presented between characters and normal people makes me wonder why everybody dosen't take up arms and have a go at adventuring. ;) Seriously. Adventurers take in windfalls in a single adventure that rival the GDP of small towns. Who can talk of reasonable in the face of that? I think there is a fundamental flaw in this entire argument-there is no economic system that can be expected to work as we would expect (ie: reasonably) with the numbers given in the core books. The proliferation of magics should reasonably make the economy more modern than feudal, so comparisons to quotes from the economy of France in 1110 (or whatever) dosen't really jive with me. Who cares what the yield of a 12th century farm was when plant growth is available? You get my drift, I'm sure. A less than holistic approach at economy building is wasted time, IMHO. There are 2 options in my mind: 1. Book prices reflect what rich out-of-towners (read: roaming adventurers) would pay, not what the average person pays for meals, homes and stays at the inn; Typical people (~3rd level IMC) make between 3sp and 3gp per day, depending on their skillset. Obviously, that dosen't feed, clothe and shelter his family with the prices given. If you assume everybody is 1st level for some silly reason, that nets them 1sp-1gp/day. Either way, the prices are buggered. Perhaps dividing by 10 for stuff in the PHB might be a good start. 2. Either that, or the quoted working wage is too low and the prices are right. In that case, multiplying the wage would be the way to go. It's all the same in the end, until we throw the adventurers (who have *thousands* of gp to equip with in the span of only a few levels) into the mix. Somebody else has already said this in different words, but in the end the problem is that the prices listed are somehow balanced against characters who measure value in how much it improves their dungeon crawling abilities, not normal people who just want to have a life. Any attempt to balance normal people (and normal economic forces) against the exceptional is admirable (I have and like MMS:WE) and works as long as one dosen't think about it too hard, like much of the rest of the game. If one wants versimilitude in their economy, they probably shouldn't leave thousands of gp in wealth laying around for characters to find and flood markets with. Blah. That probably ranged off topic a bit, but I needed to dump it all out. You may fire when ready. ;) [/QUOTE]
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