Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
How much does an inn cost to buy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mark Plemmons" data-source="post: 1541244" data-attributes="member: 1287"><p>Good thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Personally, I like to keep my prices as simple and as close to what I consider reasonable as possible.</p><p></p><p>For example, in dungeon or castle building, my usual guideline is that the base cost of a plain, undecorated 10 foot-by-10 foot stone room equals 100 gp, including labor and materials. Of course, from there you can add tons of modifiers, if you want to. That's where most of the arguing comes in. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'd say a mostly fully furnished, standard wooden inn would cost about 2,000-3,000 gp, while a grand and fancy inn might be 10,000-25,000 gp.</p><p></p><p>Then there's the rent you need to charge, which is gonna depend on the rooms you have. This would vary from 1 sp to 2 gp/day, since prices vary depending on availability and the cost of living in the local economy - which of course also varies depending on campaign setting... </p><p></p><p>Unfortunately, some unscrupulous innkeepers could vary prices depending on the apparent wealth or race of their patrons. They might not even be above trying to scam an extra gold piece or two by gouging wealthy adventurers (whom they believe will probably die in their next dungeon foray anyway).</p><p></p><p>In very poor areas, one might expect to pay about half the standard cost (and expect leaky roofs, rats, and serious drafts), while in wealthy areas a character might expect to pay as much as four times the standard cost. The aptly-named “common rooms” are similar to barracks, and anyone who pays their entrance fee simply beds down there for the night. Semi-private rooms would have two to four beds (often in bunk style) and would be rented for a flat cost, no matter how many people stay there. Semi-private rooms have locks. One private room is also rented for the flat cost, not by the number of individuals staying there. However, private rooms would be generally small and only comfortably accommodate a single person. But hey, they would come with locks and a chamber pot!</p><p></p><p>Naturally, I'll have more info on this in Goods & Gear: the Ultimate Adventurer's Guide, when it comes back from the printer in (hopefully) a few weeks. But the above are my rough notes I thought might come in a little handy.</p></blockquote><p></p>
[QUOTE="Mark Plemmons, post: 1541244, member: 1287"] Good thread. :) Personally, I like to keep my prices as simple and as close to what I consider reasonable as possible. For example, in dungeon or castle building, my usual guideline is that the base cost of a plain, undecorated 10 foot-by-10 foot stone room equals 100 gp, including labor and materials. Of course, from there you can add tons of modifiers, if you want to. That's where most of the arguing comes in. :) I'd say a mostly fully furnished, standard wooden inn would cost about 2,000-3,000 gp, while a grand and fancy inn might be 10,000-25,000 gp. Then there's the rent you need to charge, which is gonna depend on the rooms you have. This would vary from 1 sp to 2 gp/day, since prices vary depending on availability and the cost of living in the local economy - which of course also varies depending on campaign setting... Unfortunately, some unscrupulous innkeepers could vary prices depending on the apparent wealth or race of their patrons. They might not even be above trying to scam an extra gold piece or two by gouging wealthy adventurers (whom they believe will probably die in their next dungeon foray anyway). In very poor areas, one might expect to pay about half the standard cost (and expect leaky roofs, rats, and serious drafts), while in wealthy areas a character might expect to pay as much as four times the standard cost. The aptly-named “common rooms” are similar to barracks, and anyone who pays their entrance fee simply beds down there for the night. Semi-private rooms would have two to four beds (often in bunk style) and would be rented for a flat cost, no matter how many people stay there. Semi-private rooms have locks. One private room is also rented for the flat cost, not by the number of individuals staying there. However, private rooms would be generally small and only comfortably accommodate a single person. But hey, they would come with locks and a chamber pot! Naturally, I'll have more info on this in Goods & Gear: the Ultimate Adventurer's Guide, when it comes back from the printer in (hopefully) a few weeks. But the above are my rough notes I thought might come in a little handy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How much does an inn cost to buy?
Top