Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
How much does an inn cost to buy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgbrowning" data-source="post: 1541246" data-attributes="member: 5724"><p>I was assuming 1/2 went to pay off the investment and the other 1/2 went into all that your speaking of. If the innkeeper only takes roughly 30% of that 1/2, that's around double the average profession check.</p><p></p><p></p><p></p><p>I have no arguement here. But again, accommodation is designed for PC interaction costs, not for NPC interaction costs, and not to be compared with medieval prices from particular locales.</p><p></p><p></p><p></p><p>Here it's important to note that costs listed in D&D aren't designed to simulate a medieval economy. They are only designed for PC interaction.</p><p></p><p></p><p></p><p>On the other hand, what role-playing purpose is served by doing so? The gist of my arguement is this. People don't role-play commoners. They role-play PCs. The fact that chickens are to cheap and bread is too expensive means absolutely nothing to the vast majority of D&D role-playing. The fact that the D&D economy isn't comparable to medieval, again doesn't mean anything.</p><p></p><p>What do we need? We need numbers that relate to PCs. Costs that are designed to interact with PCs. Anything that isn't interacting with a PC is wasted space. From a publisher/design perspective hashing out anything that the PC's won't interact with is pointless and only serves a separate goal: world-building.</p><p></p><p>Although I love world building and the medieval feel (look what I've written) I know that the point of the game is to kill things and take their stuff while getting more powerful to kill tougher things and get better stuff. There's lots of other ways to play, of course, and it's for those other types of players that this information is even minisculy important.</p><p></p><p>But it's important to distinguish between world-building exercises (creating a working economy is a world-building exercise) and between role-playing. Having a PC own an inn is role-playing with a bit of a working economy thrown in. At the root of it, if the DM and the Player are both satisfied with whatever expenses/profits they create, that's <strong>all that's needed</strong> for the game, regardless of how irrational those numbers are when compared to real-life economics of a particular place and time. Anything more than that simple part is world building, again not role-playing. And that wealth is in relation to PCs and PCs expected power levels because that's what runs the game engine of kill monsters and take their stuff and get more powerful.</p><p></p><p>If there is inconsistancy between a player's perspective and a GM's perspective about something such as inn cost or probable profit, an agreement should be easily met if they are both considerate, mature individuals willing to compromise about a subject that (lets be honest here) we all have only a passing familiarity with. If there's still conflict, rules may help reduce it, but the end conflict is the result of a clash that no rules will solve, because eventually someone's going to point out that chickens are too cheap and bread is too expensive based upon their personal knowledge of a particular time and place. Some people want chickens and bread to be priced "right," but others can support cases for a different "right price" based upon different times and location assumptions. Because at the heart of it, the arguement is one of "reality" and "how much reality should be in my role-playing game." That's personal preferance, not irrational game design. If the GM and the player agree (to quote Bob Barker) <strong>the Price is Right.</strong></p><p></p><p>joe b.</p></blockquote><p></p>
[QUOTE="jgbrowning, post: 1541246, member: 5724"] I was assuming 1/2 went to pay off the investment and the other 1/2 went into all that your speaking of. If the innkeeper only takes roughly 30% of that 1/2, that's around double the average profession check. I have no arguement here. But again, accommodation is designed for PC interaction costs, not for NPC interaction costs, and not to be compared with medieval prices from particular locales. Here it's important to note that costs listed in D&D aren't designed to simulate a medieval economy. They are only designed for PC interaction. On the other hand, what role-playing purpose is served by doing so? The gist of my arguement is this. People don't role-play commoners. They role-play PCs. The fact that chickens are to cheap and bread is too expensive means absolutely nothing to the vast majority of D&D role-playing. The fact that the D&D economy isn't comparable to medieval, again doesn't mean anything. What do we need? We need numbers that relate to PCs. Costs that are designed to interact with PCs. Anything that isn't interacting with a PC is wasted space. From a publisher/design perspective hashing out anything that the PC's won't interact with is pointless and only serves a separate goal: world-building. Although I love world building and the medieval feel (look what I've written) I know that the point of the game is to kill things and take their stuff while getting more powerful to kill tougher things and get better stuff. There's lots of other ways to play, of course, and it's for those other types of players that this information is even minisculy important. But it's important to distinguish between world-building exercises (creating a working economy is a world-building exercise) and between role-playing. Having a PC own an inn is role-playing with a bit of a working economy thrown in. At the root of it, if the DM and the Player are both satisfied with whatever expenses/profits they create, that's [b]all that's needed[/b] for the game, regardless of how irrational those numbers are when compared to real-life economics of a particular place and time. Anything more than that simple part is world building, again not role-playing. And that wealth is in relation to PCs and PCs expected power levels because that's what runs the game engine of kill monsters and take their stuff and get more powerful. If there is inconsistancy between a player's perspective and a GM's perspective about something such as inn cost or probable profit, an agreement should be easily met if they are both considerate, mature individuals willing to compromise about a subject that (lets be honest here) we all have only a passing familiarity with. If there's still conflict, rules may help reduce it, but the end conflict is the result of a clash that no rules will solve, because eventually someone's going to point out that chickens are too cheap and bread is too expensive based upon their personal knowledge of a particular time and place. Some people want chickens and bread to be priced "right," but others can support cases for a different "right price" based upon different times and location assumptions. Because at the heart of it, the arguement is one of "reality" and "how much reality should be in my role-playing game." That's personal preferance, not irrational game design. If the GM and the player agree (to quote Bob Barker) [b]the Price is Right.[/b] joe b. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How much does an inn cost to buy?
Top