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How much does an inn cost to buy?
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<blockquote data-quote="random user" data-source="post: 1542918" data-attributes="member: 16581"><p>Thank you all for the replies and very informative posts. I've settled on a number, and thought I would share it since I started this all.</p><p></p><p>Again (with so many posts it could be easy to miss), my players aren't really interested in running an inn. They happened to make contact with an inn-owner who is looking to expand. The players need an excuse to poke their noses in various places. Thus they decided that playing investors might be an ideal cover. </p><p></p><p>They don't know how to run an inn nor do they have any desire to learn. They aren't even thinking about how to make any money off the inn (though I'm sure they would be happy if it did provide a revenue stream). They want to build a spy network across towns and have a way to pass messages. Having a spy at each inn is a good way to gather information, and having an excuse to visit those inns raises no suspicions as to why the players are there a lot. Partnering with an experienced inn-owner relieves them of any responsibility of running the inn, which is fine by both them and me -- they want to be essentially a silent partner.</p><p></p><p>A local bookstore happened to have Stronghold Builder's Guidebook available for browsing. In it, it listed a 10 room inn with tavern to be a little over 13,000gp. This doesn't include the land it's on. Broken down, the tavern/kitchen/stables part was about 7,000gp, and each additional bedroom was 700gp.</p><p></p><p>I've decided to go with these figures. Rather than buying the land, the inn-owner will lease the land from the town. Since I don't have to figure out how much the land would cost, I'm not going to worry about that. Also as a note, a fancier inn/tavern was a lot more expensive, but my NPC inn-owner wants a less fancy, more functional inn that can hold a big crowd of working folks. The price I'm going by will create an inn to his ideal.</p><p></p><p>In terms of how often something like this comes up, *shrug* I have no idea really. All I know is my players (completely blindsighting me) thought up of a good cover story. But I'm not going to hand them a spy network across cities for free. Now they have a figure to work with, and can decide whether their gold would be best spent on this plan or something else (and to be honest I have no idea what they will decide -- but that's fine, that's what makes it D&D and not "let's all be characters in the DM's story").</p></blockquote><p></p>
[QUOTE="random user, post: 1542918, member: 16581"] Thank you all for the replies and very informative posts. I've settled on a number, and thought I would share it since I started this all. Again (with so many posts it could be easy to miss), my players aren't really interested in running an inn. They happened to make contact with an inn-owner who is looking to expand. The players need an excuse to poke their noses in various places. Thus they decided that playing investors might be an ideal cover. They don't know how to run an inn nor do they have any desire to learn. They aren't even thinking about how to make any money off the inn (though I'm sure they would be happy if it did provide a revenue stream). They want to build a spy network across towns and have a way to pass messages. Having a spy at each inn is a good way to gather information, and having an excuse to visit those inns raises no suspicions as to why the players are there a lot. Partnering with an experienced inn-owner relieves them of any responsibility of running the inn, which is fine by both them and me -- they want to be essentially a silent partner. A local bookstore happened to have Stronghold Builder's Guidebook available for browsing. In it, it listed a 10 room inn with tavern to be a little over 13,000gp. This doesn't include the land it's on. Broken down, the tavern/kitchen/stables part was about 7,000gp, and each additional bedroom was 700gp. I've decided to go with these figures. Rather than buying the land, the inn-owner will lease the land from the town. Since I don't have to figure out how much the land would cost, I'm not going to worry about that. Also as a note, a fancier inn/tavern was a lot more expensive, but my NPC inn-owner wants a less fancy, more functional inn that can hold a big crowd of working folks. The price I'm going by will create an inn to his ideal. In terms of how often something like this comes up, *shrug* I have no idea really. All I know is my players (completely blindsighting me) thought up of a good cover story. But I'm not going to hand them a spy network across cities for free. Now they have a figure to work with, and can decide whether their gold would be best spent on this plan or something else (and to be honest I have no idea what they will decide -- but that's fine, that's what makes it D&D and not "let's all be characters in the DM's story"). [/QUOTE]
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