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How much does reality matter in your games?
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<blockquote data-quote="barsoomcore" data-source="post: 1911136" data-attributes="member: 812"><p>I did tons of research for my <em>Dead Man's Chest</em> pirate campaign. And it was huge fun. I came up with so many ideas, NPCs, locations, everything through my research. Tons of great stuff.</p><p></p><p>Virtually all the NPCs in my campaign were based on real people, I had period maps of most of the locales (some being hand-drawn captain's sketches), and looked up flags of the different navies and squadrons and stuff. It was great, and having all that knowledge in my head really helped with the feel of the game.</p><p></p><p>I don't know much about sailing ships except what I've gleaned from many years of fanatical reading of Hornblower stories. It seems to have been good enough. For Henry, at any rate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1911136, member: 812"] I did tons of research for my [i]Dead Man's Chest[/i] pirate campaign. And it was huge fun. I came up with so many ideas, NPCs, locations, everything through my research. Tons of great stuff. Virtually all the NPCs in my campaign were based on real people, I had period maps of most of the locales (some being hand-drawn captain's sketches), and looked up flags of the different navies and squadrons and stuff. It was great, and having all that knowledge in my head really helped with the feel of the game. I don't know much about sailing ships except what I've gleaned from many years of fanatical reading of Hornblower stories. It seems to have been good enough. For Henry, at any rate. :D [/QUOTE]
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How much does reality matter in your games?
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