Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How much does reality matter in your games?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 1911355" data-attributes="member: 177"><p>I think that realism matters only to the point that events make the players go, "Huh? How the heck did that happen?"</p><p></p><p>In a given world, the PCs will be familiar with that world's physical laws, because they live with them on a daily basis. However, the players live with the real world's physical laws. Breaking those laws too badly can break the players out of the fiction, which can lessen the roleplay experience.</p><p></p><p>Imagine, if you will, a person with deep knowledge of weather and climate sciences watching "The Day After Tomorrow", or someone who knows a great deal about space science watching "Armageddon". The repeated use of bad science will distract them from the story, while a person without their knowledge won't blink an eye.</p><p></p><p>On the flip side, reality is complex. The more closely you want to model it in game, the more complex the game rules become, and this can be taken to the point where you spend more time with rules than with playing.</p><p></p><p>The border between these will vary from person to person, and subject to subject. In my games, the point is to be real enough to keep the player's intuition applicable, so they don't have to think too much about their actions, but no so real that it bogs things down.</p></blockquote><p></p>
[QUOTE="Umbran, post: 1911355, member: 177"] I think that realism matters only to the point that events make the players go, "Huh? How the heck did that happen?" In a given world, the PCs will be familiar with that world's physical laws, because they live with them on a daily basis. However, the players live with the real world's physical laws. Breaking those laws too badly can break the players out of the fiction, which can lessen the roleplay experience. Imagine, if you will, a person with deep knowledge of weather and climate sciences watching "The Day After Tomorrow", or someone who knows a great deal about space science watching "Armageddon". The repeated use of bad science will distract them from the story, while a person without their knowledge won't blink an eye. On the flip side, reality is complex. The more closely you want to model it in game, the more complex the game rules become, and this can be taken to the point where you spend more time with rules than with playing. The border between these will vary from person to person, and subject to subject. In my games, the point is to be real enough to keep the player's intuition applicable, so they don't have to think too much about their actions, but no so real that it bogs things down. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How much does reality matter in your games?
Top