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How much does reality matter in your games?
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<blockquote data-quote="velm" data-source="post: 1913084" data-attributes="member: 25998"><p>I realize it is a fantasy setting, and that is one of the reasons why I love RPGs. But, a little bit of reality helps to keep it grounded. Without that little bit of reality the players are just stuck there with a question mark over their heads. </p><p>Take, for example, a case that I had not long ago. It involved a small trading town, population of 300-350. Whe had to go the sewers to talk to someone (um, sure, sewers for 300-350 ok. a person lives down there, ok, I will bite.) So, we get down there, and once we get down there, the DM hands us some graph paper and it got into left field from there. The sewers had 'canals' that were 25ft across and 10ft deep. These were NOT underground streams of water, but, well, you know. It was when we saw this maze of sewers and catwalks that we were thinking to ourselves 'this is STUPID, it makes NO sense.'</p><p>That was one of the main reasons why that game folded, the DM consistly lost that grounding to basic reality. It was just hard for us as players to accept. I can accept the fact that my character can be sitting on a log in a forest and a squirrel will walk up to him and start conversing. Yes, he will probably jump off the log and be scared, but I, as a player, can accept that.</p></blockquote><p></p>
[QUOTE="velm, post: 1913084, member: 25998"] I realize it is a fantasy setting, and that is one of the reasons why I love RPGs. But, a little bit of reality helps to keep it grounded. Without that little bit of reality the players are just stuck there with a question mark over their heads. Take, for example, a case that I had not long ago. It involved a small trading town, population of 300-350. Whe had to go the sewers to talk to someone (um, sure, sewers for 300-350 ok. a person lives down there, ok, I will bite.) So, we get down there, and once we get down there, the DM hands us some graph paper and it got into left field from there. The sewers had 'canals' that were 25ft across and 10ft deep. These were NOT underground streams of water, but, well, you know. It was when we saw this maze of sewers and catwalks that we were thinking to ourselves 'this is STUPID, it makes NO sense.' That was one of the main reasons why that game folded, the DM consistly lost that grounding to basic reality. It was just hard for us as players to accept. I can accept the fact that my character can be sitting on a log in a forest and a squirrel will walk up to him and start conversing. Yes, he will probably jump off the log and be scared, but I, as a player, can accept that. [/QUOTE]
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