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How much does reality matter in your games?
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<blockquote data-quote="Y.O.Morales" data-source="post: 1913208" data-attributes="member: 4783"><p>The only place where 'realism' had participation in my game was to create a more living world; to maintain close-enough weather patterns, seasons, terrain, etc. And of course, to help maintain that consistency.</p><p> </p><p> But I really, really hate when people try to explain rules with 'realism' or real-world concepts. Rules, in a way, make easier to imagine or understand gaming concepts by referring to real-life notions that we have, but in another way, they were made to explain out-of-the-ordinary concepts that are part of, well, fantasy.</p><p> </p><p> So anytime a player stops the game to discuss the 'realism' of a rule, I just tell him that we are acting in the context of a imaginary game, and remind him of people who go to fantasy/sci-fi movies and bi*** about 'impossible things' or 'lies' within them. Heck, the whole movie is a lie to start with.</p></blockquote><p></p>
[QUOTE="Y.O.Morales, post: 1913208, member: 4783"] The only place where 'realism' had participation in my game was to create a more living world; to maintain close-enough weather patterns, seasons, terrain, etc. And of course, to help maintain that consistency. But I really, really hate when people try to explain rules with 'realism' or real-world concepts. Rules, in a way, make easier to imagine or understand gaming concepts by referring to real-life notions that we have, but in another way, they were made to explain out-of-the-ordinary concepts that are part of, well, fantasy. So anytime a player stops the game to discuss the 'realism' of a rule, I just tell him that we are acting in the context of a imaginary game, and remind him of people who go to fantasy/sci-fi movies and bi*** about 'impossible things' or 'lies' within them. Heck, the whole movie is a lie to start with. [/QUOTE]
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