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How much does reality matter in your games?
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<blockquote data-quote="reanjr" data-source="post: 1913672" data-attributes="member: 20740"><p>If a player knows enough about a topic that the in-game presentation of such ruins suspension of disbelief, then reality is a concern. If you are a sailor and the DM says that the wind is going against the direction you are headed, stopping you dead in the water, the obvious reply would be to begin tacking. If the rules do not support such a situation, then there is a serious problem.</p><p></p><p>This is just the first example that popped into my head, but it illustrates what I am trying to get across. If none of the players knew anything about sailing or the physics involved in a unidirectional force against an object in a medium then the call that the ship comes to a stop might seem reasonable. If, on the other hand, the players understand tacking, then they could would be mighty peeved that such a simple idea is shot down because the rules say so.</p><p></p><p>Unfortunately, I game in a very diversely educated group (I am the weapons and armor and medieval historian and physics guy, we have a sailor, a martial arts guru, and one guy who knows the absolute stupidest things that no one else knows). So we have to add realism in lots of places.</p><p></p><p>Damn history channel, ruining our fun with facts.</p></blockquote><p></p>
[QUOTE="reanjr, post: 1913672, member: 20740"] If a player knows enough about a topic that the in-game presentation of such ruins suspension of disbelief, then reality is a concern. If you are a sailor and the DM says that the wind is going against the direction you are headed, stopping you dead in the water, the obvious reply would be to begin tacking. If the rules do not support such a situation, then there is a serious problem. This is just the first example that popped into my head, but it illustrates what I am trying to get across. If none of the players knew anything about sailing or the physics involved in a unidirectional force against an object in a medium then the call that the ship comes to a stop might seem reasonable. If, on the other hand, the players understand tacking, then they could would be mighty peeved that such a simple idea is shot down because the rules say so. Unfortunately, I game in a very diversely educated group (I am the weapons and armor and medieval historian and physics guy, we have a sailor, a martial arts guru, and one guy who knows the absolute stupidest things that no one else knows). So we have to add realism in lots of places. Damn history channel, ruining our fun with facts. [/QUOTE]
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