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How much does Spellcraft tell you?
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<blockquote data-quote="Plane Sailing" data-source="post: 344669" data-attributes="member: 114"><p>Identify a spell being cast DC 15+spell level, basically just enough to countermagic it, </p><p></p><p>DC 20+spell level to identify a spell that's already in place and in effect. (the character must be able to see or detect the effects of the spell.) Also Identify materials created or shaped by magic, such as noting that an iron wall is the result of a wall of iron spell. No retry.</p><p></p><p>DC 15+spell level to determine school of a spell with detect magic.</p><p></p><p>I don't think that by the rules you could determine some of the things which you are looking for.</p><p></p><p>There is no reason why a DM couldn't decide that a DC of 30+ spell level (say) would enable some of those details to be gathered though... </p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 344669, member: 114"] Identify a spell being cast DC 15+spell level, basically just enough to countermagic it, DC 20+spell level to identify a spell that's already in place and in effect. (the character must be able to see or detect the effects of the spell.) Also Identify materials created or shaped by magic, such as noting that an iron wall is the result of a wall of iron spell. No retry. DC 15+spell level to determine school of a spell with detect magic. I don't think that by the rules you could determine some of the things which you are looking for. There is no reason why a DM couldn't decide that a DC of 30+ spell level (say) would enable some of those details to be gathered though... Cheers [/QUOTE]
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How much does Spellcraft tell you?
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