Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
How much does the RPG system actually matter....for player enjoyment?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Luce" data-source="post: 6159181" data-attributes="member: 29760"><p>To me the game is determined by the interaction of three factors: DM, Players and System.</p><p>So to answer the question I do think system matters, but not exclusively determine the game success. One way to look at it is like a language, while many ones can serve a given end choosing the best compatible to the users goes a long way in ease of use and communication. It comes down to what is important the the given group. If there is going to be little if any combat and lots of social interaction nuances ( to levels of white tie dinner ethics) the system better already have that build in or at least it be easily insert able. It also can be a matter of consistency and continuity. A long running game/campaign, [I realize that itself is ambiguous term but lets say for argument sake 5+ years worth of at least weekly sessions] IMO will benefit from ether formally (official rules/setting) or informally (house rules, campaign notes) defined shared knowledge. I am not saying that the joy of discovery or the occasional outlier cannot be fun, just as things become defined they stay consistent. Rogue moldrons, fallen angels and good undead (in D&D) IMO make for memorable characters both due to their deviation from normalcy as well as their rarity.</p><p>So if a system does not facilitates the needs of the group, whether it is inspiring the DM or providing the players with ability to create the types of characters they wish, this while not necessarily making it a bad one means it is not the one to choose for the group's enjoyment.</p><p>OK, to look at the question from another angle. The player's involvement in the rules (system transparency) is also a factor. If their is a level of trust towards the GM and the players value the sense of wander over correct RAW application the system matters less then in the inverse situation. However, since RPG are cooperative games the DM's enjoyment is also important. Even if the players are having fun if the DM is just trudging along that will eventually have its effect on the game.</p></blockquote><p></p>
[QUOTE="Luce, post: 6159181, member: 29760"] To me the game is determined by the interaction of three factors: DM, Players and System. So to answer the question I do think system matters, but not exclusively determine the game success. One way to look at it is like a language, while many ones can serve a given end choosing the best compatible to the users goes a long way in ease of use and communication. It comes down to what is important the the given group. If there is going to be little if any combat and lots of social interaction nuances ( to levels of white tie dinner ethics) the system better already have that build in or at least it be easily insert able. It also can be a matter of consistency and continuity. A long running game/campaign, [I realize that itself is ambiguous term but lets say for argument sake 5+ years worth of at least weekly sessions] IMO will benefit from ether formally (official rules/setting) or informally (house rules, campaign notes) defined shared knowledge. I am not saying that the joy of discovery or the occasional outlier cannot be fun, just as things become defined they stay consistent. Rogue moldrons, fallen angels and good undead (in D&D) IMO make for memorable characters both due to their deviation from normalcy as well as their rarity. So if a system does not facilitates the needs of the group, whether it is inspiring the DM or providing the players with ability to create the types of characters they wish, this while not necessarily making it a bad one means it is not the one to choose for the group's enjoyment. OK, to look at the question from another angle. The player's involvement in the rules (system transparency) is also a factor. If their is a level of trust towards the GM and the players value the sense of wander over correct RAW application the system matters less then in the inverse situation. However, since RPG are cooperative games the DM's enjoyment is also important. Even if the players are having fun if the DM is just trudging along that will eventually have its effect on the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How much does the RPG system actually matter....for player enjoyment?
Top