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How much does the RPG system actually matter....for player enjoyment?
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<blockquote data-quote="Argyle King" data-source="post: 6159285" data-attributes="member: 58416"><p>I disagree very greatly with both parts of your post.</p><p></p><p>I was required to seek counseling after returning from combat tours with the military. I believe there was a great deal of difference made by the techniques used among the people I had to see. Even though they were asking the same questions, the results -from my perspective- was that it was usually a complete waste of my time to be there. However, there were two who come to mind which -due to the fact they used different techniques- actually made me feel as though I got something out of the experience. There's also one which comes to mind which felt like such a waste of time that it was actually aggravating... needless to say, having someone get up and walk out to get a cup of coffee during a session doesn't exactly make you feel that they really care about their job. </p><p></p><p>I'm also someone who plays and runs tabletop games (obviously, or I wouldn't be on Enworld.) While I do agree that the DM can be a huge factor, and I can honestly say I have enjoyed games I normally hate due to a really good DM, I still do believe system matters -both as a player and as a DM myself. I believe that because there are times when -as a storyteller- I felt that the system and the fundamental ideals that the mechanical aspects of a system were built upon got in the way of telling the story I wanted to tell and running the type of game I wanted to run. I also believe that because -as a player- the mechanical aspects of a game and how those aspects interact with story can (and very often do) change how I perceive the in-game world and (more importantly) how my character views the world around him changes. The two games I've played the most are D&D 4th Edition and GURPS 4th Edition, and the mechanics of those two games are drastically different, and even though I can run the same stories in both games, those stories -even the same stories- do feel different both from the player point of view and the DM point of view. In particular, the difference between having active defense and static defenses is noticeable; likewise, the differences in how the two systems handle magic greatly change things not only from a mechanical point of view, but also in how things feel in play.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6159285, member: 58416"] I disagree very greatly with both parts of your post. I was required to seek counseling after returning from combat tours with the military. I believe there was a great deal of difference made by the techniques used among the people I had to see. Even though they were asking the same questions, the results -from my perspective- was that it was usually a complete waste of my time to be there. However, there were two who come to mind which -due to the fact they used different techniques- actually made me feel as though I got something out of the experience. There's also one which comes to mind which felt like such a waste of time that it was actually aggravating... needless to say, having someone get up and walk out to get a cup of coffee during a session doesn't exactly make you feel that they really care about their job. I'm also someone who plays and runs tabletop games (obviously, or I wouldn't be on Enworld.) While I do agree that the DM can be a huge factor, and I can honestly say I have enjoyed games I normally hate due to a really good DM, I still do believe system matters -both as a player and as a DM myself. I believe that because there are times when -as a storyteller- I felt that the system and the fundamental ideals that the mechanical aspects of a system were built upon got in the way of telling the story I wanted to tell and running the type of game I wanted to run. I also believe that because -as a player- the mechanical aspects of a game and how those aspects interact with story can (and very often do) change how I perceive the in-game world and (more importantly) how my character views the world around him changes. The two games I've played the most are D&D 4th Edition and GURPS 4th Edition, and the mechanics of those two games are drastically different, and even though I can run the same stories in both games, those stories -even the same stories- do feel different both from the player point of view and the DM point of view. In particular, the difference between having active defense and static defenses is noticeable; likewise, the differences in how the two systems handle magic greatly change things not only from a mechanical point of view, but also in how things feel in play. [/QUOTE]
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