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General Tabletop Discussion
*TTRPGs General
How much does the RPG system actually matter....for player enjoyment?
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<blockquote data-quote="Umbran" data-source="post: 6159531" data-attributes="member: 177"><p>Well, first off, role playing games are not therapy.</p><p></p><p></p><p></p><p>The statements "technique does not matter" and "there are ones that are better/worse than others" are in direct conflict with one another. But, that's really a question of therapy, not RPGs.</p><p></p><p></p><p></p><p></p><p>I think, for RPGs, the answers to that will vary a great deal.</p><p></p><p>For myself, before I heard of FATAL, I had a saying - there is no system so crappy that a good set of players can't have fun with it, and no system so good that a bad set of players cannot ruin it. I must now admit that there may be the occasional exception, but I find it still largely holds. This doesn't mean that system doesn't matter, but that a good result can be had with almost any system - some systems might require a bit more work to get that result.</p><p></p><p></p><p></p><p></p><p>Okay, so, there's this thing - I cannot say it applies to any particular person that I don't know, but we know that it does happen: the decision to like a thing is made on an emotional level, and the reasons are tacked on later. We (meaning humans in general) may not even realize this is happening - that we make a decision and then rationalize reasons, and then come to believe the rationalizations are the reasons, when they are not.</p><p></p><p>I think this happens more frequently than we like to admit with games and gamers. We like to think we are rational ("Of course <em>*MY*</em> reasons for accepting or rejecting, for liking or disliking, are always well founded!") but this flies in the face of the empirically demonstrable fact that humans frequently aren't. It isn't reasonable to expect that gamers are somehow stunningly more rational than the rest of our species. So, *someone* is probably fibbing to themselves...</p></blockquote><p></p>
[QUOTE="Umbran, post: 6159531, member: 177"] Well, first off, role playing games are not therapy. The statements "technique does not matter" and "there are ones that are better/worse than others" are in direct conflict with one another. But, that's really a question of therapy, not RPGs. I think, for RPGs, the answers to that will vary a great deal. For myself, before I heard of FATAL, I had a saying - there is no system so crappy that a good set of players can't have fun with it, and no system so good that a bad set of players cannot ruin it. I must now admit that there may be the occasional exception, but I find it still largely holds. This doesn't mean that system doesn't matter, but that a good result can be had with almost any system - some systems might require a bit more work to get that result. Okay, so, there's this thing - I cannot say it applies to any particular person that I don't know, but we know that it does happen: the decision to like a thing is made on an emotional level, and the reasons are tacked on later. We (meaning humans in general) may not even realize this is happening - that we make a decision and then rationalize reasons, and then come to believe the rationalizations are the reasons, when they are not. I think this happens more frequently than we like to admit with games and gamers. We like to think we are rational ("Of course [I]*MY*[/I] reasons for accepting or rejecting, for liking or disliking, are always well founded!") but this flies in the face of the empirically demonstrable fact that humans frequently aren't. It isn't reasonable to expect that gamers are somehow stunningly more rational than the rest of our species. So, *someone* is probably fibbing to themselves... [/QUOTE]
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