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Community
General Tabletop Discussion
*TTRPGs General
How much does the RPG system actually matter....for player enjoyment?
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<blockquote data-quote="Gundark" data-source="post: 6159664" data-attributes="member: 6148"><p>I'm glad that you were able to find someone who used a technique that was helpful for you and you were able to connect with that person. I'm not making any sort of comment on you or your experience, it sounds like the journey was very meaningful for you.</p><p></p><p>Speaking from my experience I have had the pleasure of working with people who stated that they had sought out counselling before and it didn't seem to useful for them, as I got to know them better it became apparent that I was using a very similar modality yet the client stated that they were improving. i can honestly say that I don't think it had much to do with technique. I think it had more to do with it being a different time of their life and the fact that we seemed to "click" as far as the relationship went than any sort of specific intervention.</p><p></p><p>I will say (I did briefly mention in the OP) that some presenting issues do seem to require specific interventions</p><p> </p><p></p><p></p><p></p><p>Fair enough. I think we can agree that a good/bad DM can make all the difference in the world assuming there is a reasonable rpg available being played (ie. not FATAL<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />) I was talking to my friend about this topic and he contended that it depends on why we approach the table and why we play in the first place. I play RPGs to tell an interesting story and have fun. Mechanics matter of course (I don't think I ever said they didn't), it's just for me at the end of the game I can usually say that I had fun regardless of whether we played d20, or Savage Worlds or the One Ring.</p><p></p><p>I approach board games in a very different manner. In this context game mechanics matter!! There is a sense of great satisfaction I get at playing various strategies and seeing them work within the framework of the game being played. For my friend he plays RPGs for the same reasons, also for how well they emulate "reality" in the context of the setting.</p><p></p><p></p><p></p><p></p><p>Not sure how to respond to this, wasn't trying to state that therapy is on the same level of rpgs (or visa versa). They are two different things. What I was drawing a link between was more along the lines of that relationships matter, they matter in therapy and they matter with a group of people who are sitting down to play a game. In that instance there actually is a lot of similarities between therapy (especially group therapy) and playing rpgs</p><p></p><p></p><p></p><p></p><p>The idea is that amongst accepted forms of therapy there isn't a whole amount of difference. Granted there are researchers and therapists that would disagree with this. There are some "therapists" out there that do pretty unethical things or use interventions that are not backed by research. I would agrue that these are not as good as interventions where research has been done and that we can say with degree of certainty that "yup this seems to work".</p><p></p><p></p><p></p><p></p><p></p><p>Yeah I mentioned early on that FATAL and the mentioned racist rpg (don't know the name) where more than likely exceptions to the rule. Sets of rules that are blatantly (or covertly) racist/sexist/misogynistic or derogatory and make me feel icky to even read probably are exempt from my question of "how much do rules matter?"</p><p></p><p></p><p></p><p></p><p> I would agree</p></blockquote><p></p>
[QUOTE="Gundark, post: 6159664, member: 6148"] I'm glad that you were able to find someone who used a technique that was helpful for you and you were able to connect with that person. I'm not making any sort of comment on you or your experience, it sounds like the journey was very meaningful for you. Speaking from my experience I have had the pleasure of working with people who stated that they had sought out counselling before and it didn't seem to useful for them, as I got to know them better it became apparent that I was using a very similar modality yet the client stated that they were improving. i can honestly say that I don't think it had much to do with technique. I think it had more to do with it being a different time of their life and the fact that we seemed to "click" as far as the relationship went than any sort of specific intervention. I will say (I did briefly mention in the OP) that some presenting issues do seem to require specific interventions Fair enough. I think we can agree that a good/bad DM can make all the difference in the world assuming there is a reasonable rpg available being played (ie. not FATAL:D) I was talking to my friend about this topic and he contended that it depends on why we approach the table and why we play in the first place. I play RPGs to tell an interesting story and have fun. Mechanics matter of course (I don't think I ever said they didn't), it's just for me at the end of the game I can usually say that I had fun regardless of whether we played d20, or Savage Worlds or the One Ring. I approach board games in a very different manner. In this context game mechanics matter!! There is a sense of great satisfaction I get at playing various strategies and seeing them work within the framework of the game being played. For my friend he plays RPGs for the same reasons, also for how well they emulate "reality" in the context of the setting. Not sure how to respond to this, wasn't trying to state that therapy is on the same level of rpgs (or visa versa). They are two different things. What I was drawing a link between was more along the lines of that relationships matter, they matter in therapy and they matter with a group of people who are sitting down to play a game. In that instance there actually is a lot of similarities between therapy (especially group therapy) and playing rpgs The idea is that amongst accepted forms of therapy there isn't a whole amount of difference. Granted there are researchers and therapists that would disagree with this. There are some "therapists" out there that do pretty unethical things or use interventions that are not backed by research. I would agrue that these are not as good as interventions where research has been done and that we can say with degree of certainty that "yup this seems to work". Yeah I mentioned early on that FATAL and the mentioned racist rpg (don't know the name) where more than likely exceptions to the rule. Sets of rules that are blatantly (or covertly) racist/sexist/misogynistic or derogatory and make me feel icky to even read probably are exempt from my question of "how much do rules matter?" I would agree [/QUOTE]
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