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General Tabletop Discussion
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How much does the RPG system actually matter....for player enjoyment?
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<blockquote data-quote="Luce" data-source="post: 6163137" data-attributes="member: 29760"><p>If only limitation is being a maid game then a lot of different stories can be told. Like:</p><p>A) An average anybody inherits a large mansion with hundreds of maids.</p><p>B) The Warrior-Maids of the Space emperor and their fight against the planet devouring forces of Entropy.</p><p>C) A demon lord had fallen, now it is up to the PC, who play female retainers, to ensure the successor is both found and survives to fill the position. (Maid RPG actually have such scenario)</p><p></p><p>A maid game can focus on combat, housekeeping, resource management (PC being in charge of a whole departments with tens or even hundreds of subordinates). So the "maids" is only one part of the setting. Nothing prevents one from using the Mechwarrior RPG rules if the particular setting have mecha. </p><p>To reiterate my earlier points- A given story can be told in a variety of ways and using multiple systems. However the groups (both GM and players) buy in is important. This include factors like familiarity (is it worth to learn a whole new system for the campaign?), associations (Running Wright the Oblivion for light hearth game? Mechanically, why not? Tone wise on the other hand ...), ease of adaptation (Is there a supplement [free fan created or commercial] that can serve as starting point before you make the game your own), system penetration (how eassy is it to find new players) etc.</p></blockquote><p></p>
[QUOTE="Luce, post: 6163137, member: 29760"] If only limitation is being a maid game then a lot of different stories can be told. Like: A) An average anybody inherits a large mansion with hundreds of maids. B) The Warrior-Maids of the Space emperor and their fight against the planet devouring forces of Entropy. C) A demon lord had fallen, now it is up to the PC, who play female retainers, to ensure the successor is both found and survives to fill the position. (Maid RPG actually have such scenario) A maid game can focus on combat, housekeeping, resource management (PC being in charge of a whole departments with tens or even hundreds of subordinates). So the "maids" is only one part of the setting. Nothing prevents one from using the Mechwarrior RPG rules if the particular setting have mecha. To reiterate my earlier points- A given story can be told in a variety of ways and using multiple systems. However the groups (both GM and players) buy in is important. This include factors like familiarity (is it worth to learn a whole new system for the campaign?), associations (Running Wright the Oblivion for light hearth game? Mechanically, why not? Tone wise on the other hand ...), ease of adaptation (Is there a supplement [free fan created or commercial] that can serve as starting point before you make the game your own), system penetration (how eassy is it to find new players) etc. [/QUOTE]
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How much does the RPG system actually matter....for player enjoyment?
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