Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How much does your local inn charge?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Deadguy" data-source="post: 1539052" data-attributes="member: 2480"><p>Generally I would fold the cost of staying in an inn into general upkeep costs, unless the party is very cash poor (that's happened before now, where the money has been spent down to the silver piece level just to buy a specific item).</p><p></p><p>Of the games I have played in, most DMs do have a tendency to charge too much. Now it's not suprising that wealthy-looking adventurers get marked for higher charges. But even so, you have to wonder how large a market there is for an inn that charges 1 gold piece a night for the common room! One DM did a nice job of letting the characters find the <em>really</em> luxurious inns for when they'd done very well. In large cities there are a few exclusive places that cater to the adventurer or noble type crowd, no questions asked. There, a suite (with servants) costs up to 100 gold per night, and meals with rare foods and luxury wines can come in at 50 to 200 gold per head. No-one was ever forced to use these places, but it was a nice luxury for the party to live it up for a few days after escaping a really dangerous dungeon.</p><p></p><p>Also playing <em>Ars Magica</em> I did some study about real inns of the medieval period. The first point is of course that they only exist where there's a steady market for their services. Pilgrim routes particularly would have inns of various qualities. One thing I found interesting is that by no means were people expected to sleep on the floors, even in common rooms. Often inns would keep large beds, which would be put down at night. People would sleep four to six in a bed, which was helpful as it kept you warm at night. Oh, and few could afford garments to sleep in so you got to know your neighbours rather well! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I try and remember some of these things when running D&D. But I accept that it's a different world and there is a greater market for the services of inns, if only because there is more cash wealth and more people travel.</p></blockquote><p></p>
[QUOTE="Deadguy, post: 1539052, member: 2480"] Generally I would fold the cost of staying in an inn into general upkeep costs, unless the party is very cash poor (that's happened before now, where the money has been spent down to the silver piece level just to buy a specific item). Of the games I have played in, most DMs do have a tendency to charge too much. Now it's not suprising that wealthy-looking adventurers get marked for higher charges. But even so, you have to wonder how large a market there is for an inn that charges 1 gold piece a night for the common room! One DM did a nice job of letting the characters find the [i]really[/i] luxurious inns for when they'd done very well. In large cities there are a few exclusive places that cater to the adventurer or noble type crowd, no questions asked. There, a suite (with servants) costs up to 100 gold per night, and meals with rare foods and luxury wines can come in at 50 to 200 gold per head. No-one was ever forced to use these places, but it was a nice luxury for the party to live it up for a few days after escaping a really dangerous dungeon. Also playing [i]Ars Magica[/i] I did some study about real inns of the medieval period. The first point is of course that they only exist where there's a steady market for their services. Pilgrim routes particularly would have inns of various qualities. One thing I found interesting is that by no means were people expected to sleep on the floors, even in common rooms. Often inns would keep large beds, which would be put down at night. People would sleep four to six in a bed, which was helpful as it kept you warm at night. Oh, and few could afford garments to sleep in so you got to know your neighbours rather well! :) I try and remember some of these things when running D&D. But I accept that it's a different world and there is a greater market for the services of inns, if only because there is more cash wealth and more people travel. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How much does your local inn charge?
Top