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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How much does your party use Retainers, Henchmen and Strongholds?
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<blockquote data-quote="Mark Hope" data-source="post: 9345243" data-attributes="member: 27051"><p>It's not so much that they're a key aspect - it's more that PCs don't operate in a vacuum. Whenever they book passage on a ship (or buy one), they're interacting with hirelings. The same applies if they ever employ the services of a sage or an alchemist or a weaponsmith or a guide or whatever. One of my parties had an alchemist on staff at their home base churning out healing potions once or twice a month. Others have hired scouts to guide them through an area. For high-level fighters, you're going to attract a body of warriors by virtue of the class - in more than one case the leader of this group of followers accompanies the PC on adventures (or becomes a full PC over time). So rather than being key, interaction with retainers just sort of happens.</p><p></p><p>Domain play is indeed another thing entirely. Some PCs don't want anything to do with it. Some do. The PC who built the canal originally had a temple but lost it due to an unlucky draw from the Deck of Many Things and has kind of been compensating ever since <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mark Hope, post: 9345243, member: 27051"] It's not so much that they're a key aspect - it's more that PCs don't operate in a vacuum. Whenever they book passage on a ship (or buy one), they're interacting with hirelings. The same applies if they ever employ the services of a sage or an alchemist or a weaponsmith or a guide or whatever. One of my parties had an alchemist on staff at their home base churning out healing potions once or twice a month. Others have hired scouts to guide them through an area. For high-level fighters, you're going to attract a body of warriors by virtue of the class - in more than one case the leader of this group of followers accompanies the PC on adventures (or becomes a full PC over time). So rather than being key, interaction with retainers just sort of happens. Domain play is indeed another thing entirely. Some PCs don't want anything to do with it. Some do. The PC who built the canal originally had a temple but lost it due to an unlucky draw from the Deck of Many Things and has kind of been compensating ever since ;) [/QUOTE]
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How much does your party use Retainers, Henchmen and Strongholds?
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