Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
How Much Downtime Do You See in Campaigns?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 7800141" data-attributes="member: 6801845"><p>I have narrative arcs that happen and can be modified or ignored by the PCs. However, those things don't happen overnight.</p><p></p><p>Let's take a campaign I ran a while back. One of the main themes was that they were at war with a dragon king that was trying to take over the continent. As part of the narrative, a good chunk of time was spent off-screen in combat, helping build up defenses or researching ways to fight the enemy. Game time was spent on especially risky, difficult missions or other interludes.</p><p></p><p>Wars are not fought and won overnight. You can't normally just march into enemy territory and assassinate the big bad guy in my games. You have to make plans, win over an support allies, wait for reinforcements, build or rebuild defenses.</p><p></p><p>Even when there's not a war on, there will be a flurry of activity and then both sides retreat to fight once more. Maybe you finally uncover that assassin but it hints at a conspiracy. A trusted NPC goes undercover to find out more information only to show up at your doorstep dying from a rotting disease and he can only gasp out a few words before turning to dust that leads you to a new set of encounters.</p><p></p><p>I like that the game is about going from zero to hero, I just don't want it to normally happen over the course of an in-game span of days or weeks.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7800141, member: 6801845"] I have narrative arcs that happen and can be modified or ignored by the PCs. However, those things don't happen overnight. Let's take a campaign I ran a while back. One of the main themes was that they were at war with a dragon king that was trying to take over the continent. As part of the narrative, a good chunk of time was spent off-screen in combat, helping build up defenses or researching ways to fight the enemy. Game time was spent on especially risky, difficult missions or other interludes. Wars are not fought and won overnight. You can't normally just march into enemy territory and assassinate the big bad guy in my games. You have to make plans, win over an support allies, wait for reinforcements, build or rebuild defenses. Even when there's not a war on, there will be a flurry of activity and then both sides retreat to fight once more. Maybe you finally uncover that assassin but it hints at a conspiracy. A trusted NPC goes undercover to find out more information only to show up at your doorstep dying from a rotting disease and he can only gasp out a few words before turning to dust that leads you to a new set of encounters. I like that the game is about going from zero to hero, I just don't want it to normally happen over the course of an in-game span of days or weeks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Much Downtime Do You See in Campaigns?
Top