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How much "dungeon crawl" do you like in a campaign?
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<blockquote data-quote="FireLance" data-source="post: 1814864" data-attributes="member: 3424"><p>Apart from flavor, I don't see how a dungeon crawl is different from any other adventure. In a recent adventure in my Eberron campaign, the PCs had to venture into a goblin ghetto under Sharn to retrieve a gem. Although the actual game (AG) was more role-play and puzzle based, it could easily be translated into a typical dungeon crawl (DC):</p><p></p><p>AG: The PCs descend into the depths of Sharn.</p><p>DC: The PCs travel to the dungeon.</p><p></p><p>AG: The PCs visit an information broker to learn the identity of the thief.</p><p>DC: The PCs find a scrap of paper telling them of a secret door.</p><p></p><p>AG: The PCs make a Gather Information check to find the thief.</p><p>DC: The PCs make a Search check to find the secret door.</p><p></p><p>AG: The PCs go to the thief's hideout.</p><p>DC: The PCs walk down the corridor behind the secret door.</p><p></p><p>AG: The PCs fight opponents who are also after the gem.</p><p>DC: The PCs encounter wandering monsters.</p><p></p><p>AG: The PCs arrive at the thief's hideout and find and disable a trap.</p><p>DC: The PCs arrive at the end of the corridor and find and disable a trap.</p><p></p><p>AG: The PCs fight the BBEG and retrieve the gem.</p><p>DC: The PCs fight the BBEG and retrieve the gem.</p><p></p><p>Admittedly, there were a few more twists and turns in the actual game, but if you break a game down into a series of challenges, it doesn't really matter whether it is a dungeon crawl or not.</p></blockquote><p></p>
[QUOTE="FireLance, post: 1814864, member: 3424"] Apart from flavor, I don't see how a dungeon crawl is different from any other adventure. In a recent adventure in my Eberron campaign, the PCs had to venture into a goblin ghetto under Sharn to retrieve a gem. Although the actual game (AG) was more role-play and puzzle based, it could easily be translated into a typical dungeon crawl (DC): AG: The PCs descend into the depths of Sharn. DC: The PCs travel to the dungeon. AG: The PCs visit an information broker to learn the identity of the thief. DC: The PCs find a scrap of paper telling them of a secret door. AG: The PCs make a Gather Information check to find the thief. DC: The PCs make a Search check to find the secret door. AG: The PCs go to the thief's hideout. DC: The PCs walk down the corridor behind the secret door. AG: The PCs fight opponents who are also after the gem. DC: The PCs encounter wandering monsters. AG: The PCs arrive at the thief's hideout and find and disable a trap. DC: The PCs arrive at the end of the corridor and find and disable a trap. AG: The PCs fight the BBEG and retrieve the gem. DC: The PCs fight the BBEG and retrieve the gem. Admittedly, there were a few more twists and turns in the actual game, but if you break a game down into a series of challenges, it doesn't really matter whether it is a dungeon crawl or not. [/QUOTE]
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